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Doing a lot of programming on trains
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Doing a lot of programming on trains

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Hello!

  • I graduated from a games design and programming course in 2024, doing predominantly programming work alone as well as part of larger teams, including leading them.
  • I've been programming for 7 years in different languages including python, C# and C++.
  • I have experience in both Unity and Unreal and am my friends resident debugger.
  • I currently work as a junior software tester as part of the payments team. This includes writing and executing test cases, API testing and writing automated BDD test scripts in Gherkin and SQL.
  • I'm looking into jobs in Software Development, Automation Dev while working on some of my own games and tools projects on the side ^^, you can find a lot if my projects (and project plans on wikis) on this account

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  1. Joust-1982-remake-SFML Joust-1982-remake-SFML Public

    Recreation of Joust (1982) created for lowlevel gameplay module. Includes a basic engine structure including physics, new data types and gameobject system in C++, with graphics handled by SFML.

    C++

  2. Battle-AI-Project-Unity Battle-AI-Project-Unity Public

    A responsive battle AI project created to investigate different decision making algorithms, implements finite state machines and behaviour trees.

    C#

  3. AI-pathfinding AI-pathfinding Public

    pathfinding AI built ontop of a simple C++ framework, has AI cars perform steering behaviours and programmed A* pathfinding to navigate a scene using simple decision making.

    C++

  4. Ethricus/Lares-Project Ethricus/Lares-Project Public

    Lares sits on the border between life and death. A once prosperous land that led itself to the brink of extinction, in a short amount of time it has been pushed to only outposts, the remaining huma…

    Mathematica