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Morton #211
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…ets 3D wavelet transforms
…he use of SetType
shaomeng
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Sep 13, 2023
* minor * WIP * WIP * finish integer SPECK3D encoder. Now implement a decoder * encoder and decoder complete * WIP * add header and more unit tests for SPECK3D_INT * add a truly random test * minor * WIP * WIP * add a function, change header definition * WIP * rename * SPERR3D_INT_Driver is working * add a mid-tread executable * experimental mid-tread compiles * mid-riser SPERR doesn't do outlier correction * minor * reorg, WIP * SPECK3D_INT_Driver passes unit tests * WIP: add subclass of SPECK3D_INT_Driver * SPERR3D compiles * class SPERR3D appears to be working * WIP * implement query of number of coded values * a fix on accounting the number of coded values * introduce base class SPECK_INT * minor * a small change to Set3D data structure * SPECK1D_INT compiles * SPECK1D_INT passes unit test * WIP: add base class SPECK_INT_Driver * WIP: add SPERR_Driver * WIP: keep working on SPERR3D unit tests * WIP * alias name change * SPERR3D works * sync * incr * incr * remove a bunch of files from this branch. Will need to focus on the integer implementation * ignore install directory * add ZFP bitstream files * added ZFP_bitstream * minor * add random read to ZFP_bitstream * add read_n_bits function * improvement on ZFP_stream * add compact stream generate and parse functions * ZFP_bitstream allocates its handle on stack now * more improvements * use zfp::stream_open() again * improve ZFP_bitstream * resolve ZFP bitstream naming and linking issues * minor improvement * minor improvements * minor * minor * minor * Custom bitmask for m_LSP_mask (#197) * minor * use bitmask for m_LSP_mask * add Bitmask * use a custom bitmask to store m_LSP_mask data structur, and actually speed up the program quite significantly! * clang-format * clang-format * clang-format * clang-format --------- Co-authored-by: Samuel Li <Sam@Navada> * minor * Use Sam's implementation of Bitstream * improve documentation * Improve API, so get_bitstream() is const now * implement write_bitstream() function in Bitstream * update Bitstream API * minor * minor * Fast bit buffer (#198) * WIP * class SPECK_INT compiles * WIP: SPECK3D_INT compiles, need to work on SPECK1D_INT_ENC * using Bitstream in SPECK3D and SPECK1D * minor * clang-format * clang-format --------- Co-authored-by: Samuel Li <shaomeng@cisl-vapor> Co-authored-by: Samuel Li <Sam@Navada> * minor API change * clean up * bring encode() and decode() functions to the base SPECK_INT class * minor * SPECK_INT compiles * test branch * Revert "test branch" This reverts commit 18e39f6. * Uint template (#202) * SPECK libraries compile * Still working on SPERR_Driver. Will need to give it a header when assembling bitstreams. Need to record the length of uint in use. * improve SPECK_INT * improve documentation * add function to report integer type * minor * WIP: SPERR_Driver needs to be able to select integer length * SPERR_Driver compiles * SPERR3D compiles, but doesn't link... * template classes compile * WIP * minor: comments * Bitmask can export and import a bitstream * add unit test for Bitmask * re-enable unit tests for integer speck * improv. on Bitmask --------- Co-authored-by: Samuel Li <Sam@Navada> Co-authored-by: Samuel Li <sam@cisl-m121a> * WIP * rename so that we have SPECK_FLT classes! * SPECK3D_FLT runs well * minor udpate to sperr_helper; better in sync with the main branch * Use the Conditioner from the main branch * remove the keyword virtual in a few places * API change: append to a bitsteram always * add function to SPECK_FLT to retrieve integer length in use * add more unit test * a little cleaner code * minor optimization * WIP: Outlier_Coder * Outlier_Coder compiles * minor interface change * Outlier_Coder compiles * finish unit test for outlier coder * add a note on bitstream definitions * add Outlier_Coder bitstream definition * WIP: SPECK_FLT also corrects outlier * add functions so Outlier Coder can report its stream length * SPECK_FLT compiles * WIP, want to restructure SPECK_FLT * minor * SPECK_INT can correctly handle all zero inputs * outlier correction working! * clang-tidy * clean up * SPECK3D_FLT add m_estimate_mse() method * update SPECK_FLT bitstream definition * fix an integer overflow bug in SPECK_INT.cpp * SPECK_FLT class is more polished * Outlier Coder uses a biased inverse quantization scheme * minor * WIP: working on SPERR3D_OMP_C * SPERR3D_OMP_C compiles * minor * SPERR3D_OMP_D compiles * WIP: debug a variance issue... * Fix some bugs, but still crashes * fix a nasty bug of not clearing LIP in SPECK1D_INT * use the same order in variants in SPECK_FLT * SPERR3D_OMP passing unit tests * clean up return error values * remove ZSTD usage * API change of SPERR3D_OMP_C * minor * use std::copy() * WIP: sperr3d.cpp * finish settings * sperr3d working! * use optional in return values * minor * lower memory high-water mark when calculating stats * minor API change * minor * LIS mask (#203) * improve Bitmask API * update Bitmask unit test * WIP: m_LIP_mask, there's seg fault still * fixes * fix bug, pass all unit tests * minor improvement * make compiler happy * remove unused variable --------- Co-authored-by: Samuel Li <sam@cisl-m121a> Co-authored-by: Samuel Li <Sam@Navada> Co-authored-by: Samuel Li <shaomeng@cisl-vapor> * minor * minor * fix integer overflow * minor * WIP: SPECK2D_INT * minor improv on SPECK3D_INT * WIP: SPECK2D_INT * minor improvement on SPECK3D_INT * WIP on SPECK2D_INT * minor improv * SPECK3D_INT finishes * minor * minor * SPECK2D_INT_ENC compiles * remove variable m_bit_idx * improve on comments * minor change * SPECK2D_INT_DEC compiles * SPECK2D_INT pass unit tests * clang-format * SPECK2D_INT is in * remove a few virtual functions * SPECK2D_FLT compiles * add SPECK2D_FLT unit tests * sperr2d compiles; need to do some tests! * sperr2d works! * utilities can perform decompression tasks too * CLI11 precompiled is default ON now * remove the option to use old GoogleTest * minor * change header definition; using 1 bit to indicate portion of a bitstream * add read_sections() function to sperr_helper * Stream Tools (#204) * add function get_header_len() * introduce new class: SPERR3D_Stream_Tools * minor, robust improv * SPERR3D_OMP_D now makes use of SPERR3D_Stream_Tools * SPERR3D_Stream_Tools compiles * stream_tools pass unit tests --------- Co-authored-by: Samuel Li <Sam@Navada> * More re-work on the code to prepare for the implementation of progressive access. (#205) * add function get_header_len() * introduce new class: SPERR3D_Stream_Tools * minor, robust improv * SPERR3D_OMP_D now makes use of SPERR3D_Stream_Tools * SPERR3D_Stream_Tools compiles * stream_tools pass unit tests * WIP * add more Bitstream unit test * minor * WIP * Conditioner doesn't support custom filter anymore * Conditioner stream has constant size now! * minor --------- Co-authored-by: Samuel Li <Sam@Navada> Co-authored-by: Samuel Li <shaomeng@cisl-vapor> * minor * Bitmask is able to count_true() * Add reset() function to Bitstream * minor * Progressive (#208) * add function get_header_len() * introduce new class: SPERR3D_Stream_Tools * minor, robust improv * SPERR3D_OMP_D now makes use of SPERR3D_Stream_Tools * SPERR3D_Stream_Tools compiles * stream_tools pass unit tests * WIP * add more Bitstream unit test * minor * WIP * Conditioner doesn't support custom filter anymore * Conditioner stream has constant size now! * minor * update SPERR.pc * WIP * WIP * minor * minor * I think SPECK_INT supports partial decoding now * I think SPECK_FLT also supports partial decoding now * Handle the situation where only part of the outlier correction bitstream is available. * file re-organization * WIP sperr3d_trunc utility * SPERR3D_Stream_Tools doesn't look correct... Need to work on this first. * fix up SPERR3D_Stream_Tools * utility sperr3d_trunc seems working * minor * The progressive access API takes a percentage of bitstream to read. * minor * minor * clang-format * clang-format --------- Co-authored-by: Samuel Li <Sam@Navada> Co-authored-by: Samuel Li <shaomeng@cisl-vapor> Co-authored-by: Samuel Li <sam@cisl-m121a> * sperr3d_trunc release more memory * add code testing double values having less precision than ints * re-work on some data members * One approach to achieve fixed-rate compression (#209) * SPECK_FLT now calculates m_q in fixed bitrate mode * WIP * SPECK_INT and SPECK_FLT both support a bit budget now * target BPP seems to be working! * add sperr2d Target BPP unit test * sperr3d supports fixed-bitrate too * adjust output format * minor * minor * minor * clang-format --------- Co-authored-by: Samuel Li <Sam@Navada> Co-authored-by: Samuel Li <sam@cisl-m121a> * add clearer comment * Improved progressive decoding (#210) * minor * improve logic of progressive decoding * Implement the new decoding strategy! * minor * implement logic to use uint32_t first in fixed-rate mode, and if not enough bits produced, use uint64_t * make sure we're comparing num of bits * refinement_pass_decode terminates when bitstream is exhausted * bring back fixed rate unit tests * minor --------- Co-authored-by: Samuel Li <Sam@Navada> Co-authored-by: Samuel Li <sam@cisl-m121a> * tweak quantization formula when decoding * very minor * use raw loops instead of std::find_if() in set significance tests * Revert "use raw loops instead of std::find_if() in set significance tests" This reverts commit 9b5c5ef. * Morton (#211) * minor change to the logic of choosing between dyadic and wavelet_packets 3D wavelet transforms * working version! * remove unused function: decide_significance * minor improvement * Set3D uses 16-bit integers to record integers * use a more compact representation of morton offset, and also remove the use of SetType * bring the Set3D object size down to 18 bytes! * minor * minor * minor * minor * move 3 functions from 3D encoder/decoder to SPECK3D_INT; reduce code redundancy * minor * remove the use of SetType in SPECK2D_INT * Remove the use of SetType from SPECK1D, thus from the codebase entirely * reduce the size of Set1D down to 16 bytes * minor * minor * remove [[likely]] * minor reformatting * m_process_P() checks pixel significance from the morton buffer too * clang-format * minor --------- Co-authored-by: Samuel Li <shaomeng@cisl-vapor> Co-authored-by: Samuel Li <sam@cisl-m121a> * minor * remove custom filter * minor * remove unused test data files * various changes during review * clang-tidy * remove unused variables * remove the use of std::vector<bool> * code style improvement on quantization and inverse quantization * better use of std::visit() in Outlier_Coder * minor * minor --------- Co-authored-by: Samuel Li <shaomeng@cisl-vapor> Co-authored-by: Samuel Li <Sam@Navada> Co-authored-by: Samuel Li <sam@cisl-m121a>
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This PR implements a morton buffer for storing integer wavelet coefficients in 3D cases. The purpose is to reduce the cost of random memory access when deciding the significance of a set. Tests show that this change brings about 10% performance improvement.