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##Building If you wish to contribute you will find a Visual Studio 2012 Project and a Netbeans project in the projects/ directory that will let you build and add to the source.

#Completion Status by Namespace ###NGin Application COMPLETE GameFactory PARTIAL // Add the remaining Factory methods for Images, Controllers, etc. Input COMPLETE Window COMPLETE AudioContext EMPTY // Implement an audio system RenderContext PARTIAL // Add sprite rotation, and scaling DataModel MISSING // Should have [SetValue, GetValue, WriteData, ReadData] - Base class

###NGin::Resource Manager PARTIAL // Load the other resource types, have support for unloading Resource PARTIAL Texture PARTIAL // should track images that use this texture Shader MISSING* Audio EMPTY // To be done with Audio system Scene COMPLETE

###NGin::Game Object PARTIAL // Implement use of Controller, Graphic, and Mask classes Controller EMPTY // Interface for controlling game objects Graphic COMPLETE // Base class for game object displays Animation PARTIAL // Must be re-implemented as a container for graphics, not images Image PARTIAL // Should contain more metadata about textures, notify texture when deleted Mask PARTIAL // Base class for collision detection objects PolyMask EMPTY // collision detection object based on polygons BitmapMask PARTIAL // collision detection object based on bitmaps TileMap PARTIAL // must be reimplemented to use the tilemap parser, instead of parsing itself Tile PARTIAL // need to add properties to tiles to make them more descriptive TileMapParser PARTIAL // interface for parsing different level formats Effect MISSING* // effectively a shader program. more design to be done before it can be implemented Camera MISSING // Moves the screen around!

###NGin::Math Vector2 COMPLETE Vector3 COMPLETE Vector4 COMPLETE Rectangle COMPLETE Matrix3x3 MISSING* Matrix4x4 MISSING*

*And it will probably stay this way for a long time.

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N-Gon Games' game engine.

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