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Merge pull request calref#536 from NQNStudios:recast-hint
Quality of life: Spellcasting This makes changes to the spellcasting UI. * M or P to recast will no longer default to Light or Minor Bless/Minor Heal. You need to cast something before recast becomes available. This fixes calref#535 and I think it's disorienting when I've just started the game and M casts Light in a town that's fully lit, so the change is generally good I'd say. * I implemented a recasting hint in the text bar, which was one of the things I mentioned in my quality-of-life checklist #16. It replaces the status icons in combat mode. * Sometimes when my eyes glaze over, I think I'm casting the spell on the wrong side of the LED. I thought there was a bug when I cast Long Light instead of Dumbfound (even though I know the distance between the two is pretty large -- I wasn't paying much attention). I thought it would be nice to highlight the name of the selected spell. Light green seemed to make more sense than red for that, because the LED turns green. Then I made the caster/target selection texts also use light green instead of red, to match. Uncastable spells are grey.
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