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Merge pull request #17 from NSHoffman/N7ZM-016
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NSHoffman authored Dec 29, 2022
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# N7Zeds mutator for Killing Floor
Inspired by **SuperZombieMut** and **HardPat** mutators whose purpose was to enhance ZEDs behaviour making the game more challenging
this mutator goes further and adds a bunch of features to original ZEDS and fixes some well-known issues/exploits.

*This mutator is still work in progress*
> Inspired by **SuperZombieMut** and **HardPat** mutators whose purpose was to enhance ZEDs behaviour making the game more challenging
> this mutator goes further and adds a bunch of features to original ZEDS and fixes some well-known issues/exploits.
Note: _This mutator is still work in progress_

## Features

### General

- Automatic ZEDs replacement can be switched off.
- User can switch off individual ZEDs replacement.
- All ZEDs skins retextured (based on Grittier Zeds replacement pack).
- Speed of some ZEDs increased.

### Gorefast

- Gorefasts start charging from a larger distance.
- Gorefasts attack constantly, without pause.

### Crawler

- Crawlers are more aggressive as their attacking behaviour got more agile and chaotic.

### Stalker

- Stalkers attack constantly, without pause.
- Having spawned, Stalkers might spawn a couple of fake projections that act like regular stalkers but die from any insignificant damage or when the host stalker gets killed.
- Pseudo Stalkers are always invisible. When attacking/dying they expose their pseudo nature by switching appearance to holographic effect (the same effect used to reveal stalkers when Commando perk is selected).

### Husk

- Husks attack when moving.
- Husks' projectiles can hit mid-air targets.
- Husks' firerate is less predictable, but more frequent overall.

### Siren

- Siren's scream cannot be interrupted.
- Sirens cause agony screen effect when screaming.

### Scrake

- Scrakes are constantly raged.

### Fleshpound

- Fleshpounds' device has dynamic lighting.
- Once a fleshpound gets raged it won't settle down until dead.

### Patriarch

- Patriarch now has moving chaingun attack, chaingunning with no stops.
- Patriarch shoots several rockets during one attack.
- Patriarch's rockets can hit targets mid-air.
- Patriarch gets invisible and non-blocking when escaping/healing. Only commandos can see and damage him in this state.
- Patriarch got one new melee animation (actually old, but unused). All melee animation rates increased to 1.25.
- Patriarch spawns a squad of pseudos after 3rd heal. Pseudo patriarchs behave similarly to pseudo stalkers.
- Patriarch's impale attack range is increased.
- Patriarch, with a small chance, can teleport to a target if it's far enough.
- Patriarch, with a small chance, can use shield for a couple of seconds.

## Fixes

- Stalkers cannot be kited.
- Gorefasts cannot be kited.
- Patriarch cannot be kited after 1st heal.
- Patriarch will not proceed with charging once his health level gets low.

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