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# N7Zeds mutator for Killing Floor | ||
Inspired by **SuperZombieMut** and **HardPat** mutators whose purpose was to enhance ZEDs behaviour making the game more challenging | ||
this mutator goes further and adds a bunch of features to original ZEDS and fixes some well-known issues/exploits. | ||
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*This mutator is still work in progress* | ||
> Inspired by **SuperZombieMut** and **HardPat** mutators whose purpose was to enhance ZEDs behaviour making the game more challenging | ||
> this mutator goes further and adds a bunch of features to original ZEDS and fixes some well-known issues/exploits. | ||
Note: _This mutator is still work in progress_ | ||
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## Features | ||
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### General | ||
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- Automatic ZEDs replacement can be switched off. | ||
- User can switch off individual ZEDs replacement. | ||
- All ZEDs skins retextured (based on Grittier Zeds replacement pack). | ||
- Speed of some ZEDs increased. | ||
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### Gorefast | ||
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- Gorefasts start charging from a larger distance. | ||
- Gorefasts attack constantly, without pause. | ||
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### Crawler | ||
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- Crawlers are more aggressive as their attacking behaviour got more agile and chaotic. | ||
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### Stalker | ||
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- Stalkers attack constantly, without pause. | ||
- Having spawned, Stalkers might spawn a couple of fake projections that act like regular stalkers but die from any insignificant damage or when the host stalker gets killed. | ||
- Pseudo Stalkers are always invisible. When attacking/dying they expose their pseudo nature by switching appearance to holographic effect (the same effect used to reveal stalkers when Commando perk is selected). | ||
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### Husk | ||
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- Husks attack when moving. | ||
- Husks' projectiles can hit mid-air targets. | ||
- Husks' firerate is less predictable, but more frequent overall. | ||
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### Siren | ||
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- Siren's scream cannot be interrupted. | ||
- Sirens cause agony screen effect when screaming. | ||
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### Scrake | ||
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- Scrakes are constantly raged. | ||
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### Fleshpound | ||
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- Fleshpounds' device has dynamic lighting. | ||
- Once a fleshpound gets raged it won't settle down until dead. | ||
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### Patriarch | ||
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- Patriarch now has moving chaingun attack, chaingunning with no stops. | ||
- Patriarch shoots several rockets during one attack. | ||
- Patriarch's rockets can hit targets mid-air. | ||
- Patriarch gets invisible and non-blocking when escaping/healing. Only commandos can see and damage him in this state. | ||
- Patriarch got one new melee animation (actually old, but unused). All melee animation rates increased to 1.25. | ||
- Patriarch spawns a squad of pseudos after 3rd heal. Pseudo patriarchs behave similarly to pseudo stalkers. | ||
- Patriarch's impale attack range is increased. | ||
- Patriarch, with a small chance, can teleport to a target if it's far enough. | ||
- Patriarch, with a small chance, can use shield for a couple of seconds. | ||
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## Fixes | ||
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- Stalkers cannot be kited. | ||
- Gorefasts cannot be kited. | ||
- Patriarch cannot be kited after 1st heal. | ||
- Patriarch will not proceed with charging once his health level gets low. |