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1.4.0 Features
Major rework of the Patriarch:
Addition of new patriarch's behaviours:
Patriarch might want to destroy pipe bombs when there are players nearby.
Patriarch might want to destroy welded doors when there are players nearby.
Patriarch might want to radial attack players circling around him during chaingun attack (He won't though until he gets damaged).
Patriarch might want to evade significant damage by switching places with one of the alive pseudos.
Patriarch might want to go on invisible hunt right after healing.
Updates to existing behaviours:
Radial attack animation has been trimmed so patriarch won't waste time boasting.
Patriarch's chaingun attack has been reconsidered. Depending on distance and configuration settings he can do three types of chaingun attack:
Stationary burst fire - More accurate, yet less mobile. More likely to be chosen when the patriarch is attacking from larger distance.
Walking auto fire - Less accurate, but allows for chasing players at mid-range distances.
Running auto fire - Inaccurate, but efficient when it comes to killing players in close quarters combat. Activates only after patriarch gets damaged severely during 2nd type attack.
Patriarch shoots a little less rounds per chaingun attack.
Patriarch is no longer invincible when escaping/healing - though the exact percentage of ignored incoming damage is configured.
Patriarch is no longer invincible when using shield - the exact percentage of absorbed incoming damage is configured.
Patriarch is no longer vulnerable to commando attacks when invisible. Commando does the same damage as other perks.
Cooldown for rocket launcher attack has been increased.
Patriarch's pseudos are now spawned at random locations rather than around the patriarch.
Patriarch's teleportation point is now by default further from the enemy player than it used to be + it is now configurable.
Conditions for force charge have been slightly changed to consider cooldown.
Other ZEDs' behaviour changes:
Husks:
Can do either moving or stationary attack depending on distance to the target player (Stationary is preferred when close enough to players and there is no need in shortening the distance).
Fleshpounds
Can settle down after killing a player or after certain timeout (given he is far enough from the player he is charging at).
Sirens
Scream causes less screen shaking.
Major configuration changes:
Each ZED can be set a custom display name.
Patriarch:
All of the boolean configuration settings for patriarch (bCanKite, bSpawnPseudos, bUseShield, bUseTeleport etc.) have been removed due to redundancy. Those are replaced with chance settings.
Large number of settings have been added to patriarch's combat stages configuration allowing huge variety of behaviour adjustments. More in CONFIG.md.
Added setting for patriarch's HP configuration.
Added setting for patriarch's chaingun damage configuration.