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SpriteAnimation requires that the imagesource is completely loaded, if not it throws #22

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NTaylorMullen opened this issue Jul 17, 2013 · 0 comments
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@NTaylorMullen
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It'd be better to defer size constrained operations until play is called (if the image source isn't loaded yet).

@ghost ghost assigned NTaylorMullen Jul 17, 2013
NTaylorMullen added a commit that referenced this issue Jul 31, 2013
… is not loaded.

- Also restricted playing until image source is loaded.

#22
NTaylorMullen added a commit that referenced this issue Aug 2, 2013
NTaylorMullen added a commit that referenced this issue Oct 15, 2013
… is not loaded.

- Also restricted playing until image source is loaded.

#22
NTaylorMullen added a commit that referenced this issue Oct 15, 2013
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