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Change Log | ||
========== | ||
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MDL SDK 2018.1.1 (307800.2890): 15 Sep 2018 | ||
----------------------------------------------- | ||
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ABI compatible with the MDL SDK 2018.1.1 (307800.2890) | ||
binary release (see [https://developer.nvidia.com/mdl-sdk](https://developer.nvidia.com/mdl-sdk)) | ||
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**Added and Changed Features** | ||
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- General | ||
- A new API function `mi::neuraylib::ILink_unit::add_material` has been added to | ||
translate multiple distribution functions and expressions of a material at once. | ||
- A new API function `mi::neuraylib::IMdl_backend::translate_material` has been added to | ||
translate multiple distribution functions and expressions of a material at once. | ||
- A new function `mi::neuraylib::ICompiled_material::get_connected_function_db_name` | ||
has been added. | ||
- A new function `IImage_api::create_mipmaps` has been added. | ||
- A new parameter has been added to the functions `mi::neuraylib::ITarget_code::execute*` | ||
to allow passing in user-defined texture access functions. | ||
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- MDL Compiler and Backends | ||
- Diffuse EDFs can now be translated to PTX, native x86 and LLVM IR. | ||
- Support for passing custom texture access functions has been added to the Native backend. | ||
The built-in texture handler can be disabled via the new backend option | ||
`"use_builtin_resource_handler"`. | ||
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- MDL SDK examples | ||
- The `example_df_cuda` example now features simple path tracing inside the sphere to | ||
enable rendering of transmitting BSDFs. | ||
- To allow loading of multiple materials within a module, a wildcard suffix "*" is now | ||
supported in the material name command line parameter of the `example_df_cuda` example. | ||
- The `example_df_cuda` has been updated to illustrate the use of the new function | ||
`mi::neuraylib::ILink_unit::add_material`. | ||
- The `example_execution_native` has been extended to illustrate the use of user-defined | ||
texture access functions. | ||
- The `example_mdl_browser` can now be built on Mac OS. | ||
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**Fixed Bugs** | ||
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- General | ||
- The handling of archives containing a single module has been fixed in the | ||
`mi::neuraylib::IMdl_discovery_api`. | ||
- The handling of relative search paths has been fixed in the | ||
`mi::neuraylib::IMdl_discovery_api`. | ||
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- MDL Compiler and Backends | ||
- Various fixes have been applied to the code generated for BSDF's: | ||
- The computation of the `evaluate()` function for glossy refraction has been fixed | ||
(`df::simple_glossy_bsdf, df::microfacet*`). | ||
- The `sample()` functions for layering and mixing now properly compute the full PDF | ||
including the non-selected components. | ||
- The implementation of `df::color_clamped_mix()` has been fixed | ||
(the PDF was incorrect and BSDFs potentially got skipped). | ||
- All mixers now properly clamp weights to 0..1. | ||
- Total internal reflection is now discarded for glossy BSDF | ||
(`df::simple_glossy_bsdf`, `df::microfacet*`) with mode `df::scatter_transmit`, | ||
as defined in the MDL specification. | ||
- Incorrect code generation for `math::normalize()` with the atomic types `float` and | ||
`double` has been fixed. | ||
- The generation of function names for array index functions for modules in packages | ||
has been fixed. | ||
- In rare cases, compilation of a df* function could result in undeclared parameter names | ||
(missing _param_X error), which has been fixed. | ||
- The compilation of MDL presets of re-exported materials has been fixed. | ||
- In rare cases, the original name of a preset was not computed, which has been fixed. | ||
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MDL SDK 2018.1 (307800.1800): 09 Aug 2018 | ||
----------------------------------------------- | ||
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- Initial open source release | ||
- ABI compatible with the MDL SDK 2018.1 (307800.1800) binary release (see [https://developer.nvidia.com/mdl-sdk](https://developer.nvidia.com/mdl-sdk)) | ||
- The following features are only available in the binary release and excluded in the source code release: | ||
- MDL distiller | ||
- Texture baking (see *examples/mdl_sdk/execution_cuda* for example code for texture baking) | ||
- GLSL compiler back end | ||
- The following features are only available in the binary release and excluded in the | ||
source code release: | ||
- MDL distiller | ||
- Texture baking (see *examples/mdl_sdk/execution_cuda* for example code for texture baking) | ||
- GLSL compiler back end | ||
- Added: MDL Core API, a lower-level compiler API in the MDL SDK (see *src/prod/lib/mdl_core* and *doc/mdl_coreapi*) | ||
- Added: examples for the MDL Core API (see *examples/mdl_core* and *doc/mdl_coreapi*) |
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