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HIGHLIGHTS: - NRD: improved FP16 viewZ support - SIGMA: made more friendly to per light shadow denoising (multi-light scenario) - removed unused (non-denoisers) "SPECULAR_REFLECTION_MV" & "SPECULAR_DELTA_MV" DETAILS: - NRD: exposed "CommonSettings::viewZScale", which should help to improve FP16 support - SIGMA: "IN_SHADOWDATA" => "IN_PENUMBRA", "IN_SHADOW_TRANSLUCENCY" => "IN_TRANSLUCENCY" - SIGMA: massaged front-end functions - SIGMA: switched to use common "IN_VIEWZ" input instead of a custom one (it eliminates a need to clone ViewZ in case of multiple lights) - REBLUR: minor tweaks - SPECULAR_REFLECTION_MV: deprecated and removed - SPECULAR_DELTA_MV: deprecated and removed - updated docs
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