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HIGHLIGHTS: - RELAX / REBLUR: improved compatibility with path tracing - RELAX / REBLUR: improved IQ and performance - RELAX / REBLUR: reworked settings, exposed new settings - REBLUR: exposed performance mode - NRD: improved compatibility with PS5, UE and LINUX NRD: - NRD: improved modularization of denoisers - NRD: shared more code between denoisers - NRD: introduced SPECULAR_REFLECTION_MV method - NRD: introduced DELTA_OPTIMIZATION_MV method - NRD: improved checkerboard resolve if pre-pass is on - NRD: minimized values in NRD_ENCODING_ERRORS - NRD: limiting PDF to sane values, improved packing - NRD: shaders moved into per-denoiser sub-folders - NRD: simplified normal encoding variants to UNORM and OCT - NRD: added UPDATE.md simplifying understanding of changes in the API and settings - NRD: introduced NRD_HEADER_ONLY for NRD.hlsli - NRD: added missing prefixes for COMPILER macro in NRD.hlsli - NRD: clarified "roughness" in NRD.hlsli - NRD: added include guards into NRD.hlsli - NRD: updated .gitignore REBLUR: - REBLUR: added performance mode with real-time switch - REBLUR: added REBLUR_RESPONSIVE_ACCUMULATION_ROUGHNESS_THRESHOLD knob - REBLUR: added footprint stretching test - REBLUR: exposed "ReblurSettings::inputMix" - REBLUR: exposed "ReblurSettings::minConvergedStateBaseRadiusScale" - REBLUR: exposed "ReblurSettings::responsiveAccumulationRoughnessThreshold" - REBLUR: fixed specular reprojection issues for low roughness - REBLUR: fixed imprecision problems affecting weights in temporal accumulation - REBLUR: fixed curvature in ortho mode - REBLUR: improved performance - REBLUR: improved compatibility with path tracing - REBLUR: improved "materialID" support - REBLUR: improved prev-prev normal test for specular reprojection - REBLUR: improved curvature angle estimation - REBLUR: improved error estimation - REBLUR: improved precision of internal normals - REBLUR: improved behavior in disocclusions - REBLUR: improved error compensation if specular confidence is low - REBLUR: reduced mip number to 4 - REBLUR: squeezed more normal and shadow details - REBLUR: virtual parallax taken into account - REBLUR: compressed hit distances used for hit distance confidence - REBLUR: removed normal weight for virtual motion (prev-prev does the same) - REBLUR: allowed small blur for low roughness if accumulation doesn't go well - REBLUR: reprojection improvements - REBLUR: tuned hitT weight & virtual history acceleration - REBLUR: standardized settings - REBLUR: simplified debug - REBLUR: refactoring, standardization, simplification and unification - RELAX: added footprint stretching test - RELAX: shader modularization - RELAX: fixed quarter resolution - RELAX: fixed variance calculation in A-trous shaders - RELAX: fixed potentially problematic function overloading for "Get*WorldPos" - RELAX: improved performance - RELAX: improved compatibility with path tracing - RELAX: improved "materialID" support - RELAX: improved prev-prev normal test for specular reprojection - RELAX: improved "skip reprojection" logic - RELAX: improved handling of normal imprecision in reprojection - RELAX: removed spatial variance estimation pass - RELAX: combined spatial variance estimation and Atrous_shmem - RELAX: implemented specular reprojection for surfaces with negative surface curvature - RELAX: refactoring - RELAX: minor luminance weights fixes & updates - RELAX: refactoring, standardization, simplification and unification - REFERENCE: introduced dedicated input / output slots - LINUX: updated SDK generation script - NRD INTEGRATION: updated and fixed - CMAKE: create shader output directory during deployment - MATHLIB: updated - README: updated
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