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Usage of two unused render states for special game scenarios (force material hash and texture categories) #680

Usage of two unused render states for special game scenarios (force material hash and texture categories)

Usage of two unused render states for special game scenarios (force material hash and texture categories) #680

Triggered via pull request November 5, 2024 15:44
Status Success
Total duration 30m 31s
Artifacts 3

build.yml

on: pull_request
Matrix: build-windows
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dxvk-remix-cd0ebf8-680-debug Expired
121 MB
dxvk-remix-cd0ebf8-680-debugoptimized Expired
130 MB
dxvk-remix-cd0ebf8-680-release Expired
88.8 MB