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subpixel averaging for boundaries of variable-material objects #1399
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/* check for trivial case of only one object/material */ | ||
if (material_type_equal(mat, mat_behind)) { | ||
if (is_variable(mat)) eval_material_pt(mat, vec_to_vector3(v.center())); | ||
goto trivial; |
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In #1539, this will branch to the new averaging procedure if mat
is a variable material.
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Requires moderately horrifying logic to figure things out properly, | ||
stolen from MPB. */ | ||
static bool get_front_object(const meep::volume &v, geom_box_tree geometry_tree, vector3 &pcenter, | ||
const geometric_object **o_front, vector3 &shiftby_front, | ||
material_type &mat_front, material_type &mat_behind) { | ||
material_type &mat_front, material_type &mat_behind, | ||
vector3 &p_front, vector3 &p_behind) { |
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Note that we added p_front
and p_behind
here — this is so that we have a point to evaluate the material at if it is a variable materials (grid or user).
This PR implements subpixel averaging for the boundaries of objects with variable materials (e.g. user-defined material functions). I realized that we can still handle this case accurately and efficiently, as long as the material function is continuous inside the object.
For example, here is a simulation of transmitted power through a cylinder of linearly-varying ε:
If I compute and plot the convergence with respect to resolution using this code:
then before this PR I get first-order convergence due to the lack of subpixel averaging at the boundaries of the cylinder:
but after this PR I get second-order convergence: