Similar crate than bindgen in philosophy. It will help create automatic bindgen to cuda kernels source files and make them easier to use directly from Rust.
Let's say you have a file
src/cuda.cu
__global__ void cuda_hello(){
printf("Hello World from GPU!\n");
}
You can add bindgen_cuda
as a build dependency:
cargo add --build bindgen_cuda
And then create this build.rs
fn main() {
let builder = bindgen_cuda::Builder::default();
let bindings = builder.build_ptx().unwrap();
bindings.write("src/lib.rs");
}
This will create a src file containing the following code:
pub const CUDA: &str = include_str!(concat!(env!("OUT_DIR"), "/cuda.ptx"));
You can then use the PTX directly in your rust code with a library like cudarc.
Alternatively you can build a static library that you can link against in build.rs in order to call cuda directly with the c code.
src/cuda.cu
__global__ void cuda_hello(){
printf("Hello World from GPU!\n");
}
int run() {
cuda_hello<<<1,1>>>();
return 0;
}
Then write the build.rs
:
fn main() {
let builder = bindgen_cuda::Builder::default();
builder.build_lib("libcuda.a");
println!("cargo:rustc-link-lib=cuda");
}
Which you can then interface through FFI in src/lib.rs
:
extern "C" {
fn cuda_hello();
}
fn main(){
unsafe{ cuda_hello();}
}