int main(int, char**) {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
return EXIT_FAILURE;
auto win = SDL_CreateWindow("Hello SDL2",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
800, 600,
SDL_WINDOW_RESIZABLE);
if (win == nullptr)
return EXIT_FAILURE;
auto ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
if (ren == nullptr)
return EXIT_FAILURE;
SDL_SetRenderDrawColor(ren, 255, 0, 0, 255);
bool quit = false;
while(!quit) {
SDL_Event e;
while(SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT)
quit = true;
}
SDL_RenderClear(ren);
SDL_RenderPresent(ren);
}
SDL_DestroyRenderer(ren);
SDL_DestroyWindow(win);
SDL_Quit();
}
using namespcae sdl2;
int main(int, char**) {
SDL2 const sdl(sdl2_init_flags::EVERYTHING);
if (!sdl)
return EXIT_FAILURE;
window win("Hello sdl2pp", window::pos_centered, {800, 800}, window_flags::RESIZABLE);
if (!win)
return EXIT_FAILURE;
renderer ren(win, renderer_flags::ACCELERATED);
if (!ren)
return EXIT_FAILURE;
ren.set_draw_color(colors::red);
bool quit = false;
while (!quit) {
for (auto const& event : event_queue) {
if (event.type == SDL_QUIT)
quit = true;
}
ren.clear();
ren.present();
}
}
- Nathan Ward - @nathansward
This project is licensed under the Unlicense - see the LICENSE file for details