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Run/debug commands should not try to deploy on connected but not paired devices #1882
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Expected behavior:
Ping: @NativeScript/android-runtime @dtopuzov @vchimev @yyosifov |
@Plamen5kov based on my experience with the CLI, I would consider option 2 as the way to go. More often than not I would connect an unathorized device that I just forget to pair to the PC. If a native emulator was to boot up it would most likely be slow because I can either use HAXM + native emulator or Genymotion setup, and I prefer Genymotion. Is there a mechanism in place to check whether a device is connected, but not paired (or no usb debugging enabled)? We can also list all paired devices (similar to what |
@Pip3r4o connected, but not paired devices are displayed by
The current exception is: device is not authorized, so displaying |
@Plamen5kov My favorite is option2, but I'll be happy with all the options in general. |
Implementing: |
Actual result with {N} CLI 3.0.0-2017.4.21.1
Looks ok to me. |
For guys seeing this in the future: I had the same error on the emulator running Android7.0 (the one with GooglePlay app preinstalled). |
Steps to repro:
Expected result: Emulator is started if no other paired device is running
Actual result: A message that deployment is successful appears, but the app is not actually deployed
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