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Merge pull request #1408 from navidemad/pokemon-location-patch
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patch overide PokemonLocation toString method
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NecronomiconCoding authored Jul 29, 2016
2 parents 17d0fd7 + cfbd9cb commit 37a2871
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion PoGo.NecroBot.Logic/Tasks/SnipePokemonTask.cs
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,7 @@ public override int GetHashCode()

public override string ToString()
{
return latitude.ToString("0.0000") + ", " + latitude.ToString("0.0000");
return latitude.ToString("0.0000") + ", " + longitude.ToString("0.0000");
}

public bool Equals(PokemonLocation obj)
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1 comment on commit 37a2871

@8TheJoker8
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@8TheJoker8 8TheJoker8 commented on 37a2871 Jul 30, 2016

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Kind of a relevancy stretch, but thoughts on outputting location data on everything, like Pokestops, catches, or maybe where the character is every X minutes? Sometimes its as though the character launches them self off a cliff, some may want to know if that's the case.
I'm a stats guy, sue me.

It also seems that with using a LONG, unlooped, GPX path with a small walk speed, and long action timers, after getting through 5 Pokestops, it must have broke somewhere as it started only showing the first two again. It didn't finish the path, as it would have taken 2 hours or more, and it reset after about 40 minutes.

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