[Feature Request]Minimum Pokemon based on candy #1289
Closed
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Is it possible to add a feature that updates the minimum number of a Pokemon to keep based on the possible evolutions calculated by the amount of candy and the candy required per evolution.
The idea being that when lucky egg is active there is the correct ratio of Pokemon to candy for maximum evolution spam.
this spreadsheet may be helpful to explain further or pull data from.
Logic:
additionalCandy = currentCandy/candyToEvolve
posibleCandy = currentCandy+additionalCandy
PosibleCandy/candyForEvolve = Pokemon required
minimumPokemon += Pokemon required