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Fix evolution logic #870

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Jul 27, 2016
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26 changes: 11 additions & 15 deletions PoGo.NecroBot.Logic/Inventory.cs
Original file line number Diff line number Diff line change
Expand Up @@ -263,9 +263,16 @@ public async Task<IEnumerable<PokemonData>> GetPokemonToEvolve(IEnumerable<Pokem
var myPokemons = await GetPokemons();
myPokemons = myPokemons.Where(p => p.DeployedFortId == string.Empty).OrderByDescending(p => p.Cp);
//Don't evolve pokemon in gyms
if (filter != null)
if (filter.Any())
{
myPokemons =
myPokemons.Where(
p => (_logicClient.Settings.EvolveAllPokemonWithEnoughCandy && filter.Contains(p.PokemonId)) ||
(_logicClient.Settings.EvolveAllPokemonAboveIv && (PokemonInfo.CalculatePokemonPerfection(p) >= _logicClient.Settings.EvolveAboveIvValue)));
}
else if (_logicClient.Settings.EvolveAllPokemonAboveIv)
{
myPokemons = myPokemons.Where(p => filter.Contains(p.PokemonId));
myPokemons = myPokemons.Where(p => PokemonInfo.CalculatePokemonPerfection(p) >= _logicClient.Settings.EvolveAboveIvValue);
}
var pokemons = myPokemons.ToList();

Expand All @@ -290,20 +297,9 @@ public async Task<IEnumerable<PokemonData>> GetPokemonToEvolve(IEnumerable<Pokem
p => pokemonSettings.Single(x => x.PokemonId == p.PokemonId).FamilyId == settings.FamilyId)*
settings.CandyToEvolve;

if (_logicClient.Settings.EvolveAllPokemonAboveIv)
if (familyCandy.Candy - pokemonCandyNeededAlready > settings.CandyToEvolve)
{
if (PokemonInfo.CalculatePokemonPerfection(pokemon) >= _logicClient.Settings.EvolveAboveIvValue &&
familyCandy.Candy - pokemonCandyNeededAlready > settings.CandyToEvolve)
{
pokemonToEvolve.Add(pokemon);
}
}
else
{
if (familyCandy.Candy - pokemonCandyNeededAlready > settings.CandyToEvolve)
{
pokemonToEvolve.Add(pokemon);
}
pokemonToEvolve.Add(pokemon);
}
}

Expand Down
44 changes: 24 additions & 20 deletions PoGo.NecroBot.Logic/Tasks/EvolvePokemonTask.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,32 +19,36 @@ public class EvolvePokemonTask
public static async Task Execute(Context ctx, StateMachine machine)
{
var pokemonToEvolveTask = await ctx.Inventory.GetPokemonToEvolve(ctx.LogicSettings.PokemonsToEvolve);
var pokemonToEvolve = pokemonToEvolveTask;
if (ctx.LogicSettings.UseLuckyEggsWhileEvolving)
var pokemonToEvolve = pokemonToEvolveTask.ToList();

if (pokemonToEvolve.Any())
{
if (pokemonToEvolve.Count() >= ctx.LogicSettings.UseLuckyEggsMinPokemonAmount)
{
await UseLuckyEgg(ctx.Client, ctx.Inventory, machine);
}
else
if (ctx.LogicSettings.UseLuckyEggsWhileEvolving)
{
// Wait until we have enough pokemon
return;
if (pokemonToEvolve.Count() >= ctx.LogicSettings.UseLuckyEggsMinPokemonAmount)
{
await UseLuckyEgg(ctx.Client, ctx.Inventory, machine);
}
else
{
// Wait until we have enough pokemon
return;
}
}
}

foreach (var pokemon in pokemonToEvolve)
{
var evolveResponse = await ctx.Client.Inventory.EvolvePokemon(pokemon.Id);

machine.Fire(new PokemonEvolveEvent
foreach (var pokemon in pokemonToEvolve)
{
Id = pokemon.PokemonId,
Exp = evolveResponse.ExperienceAwarded,
Result = evolveResponse.Result
});
var evolveResponse = await ctx.Client.Inventory.EvolvePokemon(pokemon.Id);

await Task.Delay(3000);
machine.Fire(new PokemonEvolveEvent
{
Id = pokemon.PokemonId,
Exp = evolveResponse.ExperienceAwarded,
Result = evolveResponse.Result
});

await Task.Delay(3000);
}
}
}

Expand Down