A fractal demo using ray marching. Users can chane the parameters interactively
Live Demo at https://nemo1999.github.io/WebGL-RayMarching
-
For more information about "Folding Space" by Signed-Distance-Function, please see this tutorial by Mikael Hvidtfeldt Christensen
-
For guides about ray-marching, see Inigo Quilez's website .
-
Current WebGL setting is highly inpired by evan's path-tracing example
-
Ray Tracing routine is modified from Flux Core (shader toy)