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add Biological-bullet-magazine from NE-Enemies
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Nexela committed Aug 27, 2016
1 parent 6178343 commit 1e88fa1
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5 changes: 2 additions & 3 deletions README.md
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Expand Up @@ -41,9 +41,7 @@ If a mod you like doesn't work out of the box let me know and I will see about a
####Examples for making your own set:

Create personal setting for car.
`remote.call("af", "insertset", "", "car",`
`{{"coal","raw-wood"}, "basic-bullet-magazine"}) `

`remote.call("af", "insertset", "", "car", {{"coal","raw-wood"}, "basic-bullet-magazine"}) `
Insert nothing to car. (ignores default setting)
`remote.call("af", "insertset", "", "car", 0) `
reset to default setting
Expand All @@ -62,6 +60,7 @@ reset to default setting
####Change Log
##Please see the changelog.txt file for more details

* 1.4.3 - Natural Evolution! -Added Biological Bullet from NE-Enemies -minor code fixes
* 1.4.2 - Factorio Extended - Remote interface changes, Factorio Extended and Nucular added, cleaned up the sets a bit. squashed a few biters, Hotkey for toggling groups.
* 1.4.1 - The NotEnoughTanks Release - More safety checks for when mods are removed, Added Tankwerks, MoCombat, Supertank, KSpower, Military5, IncindiaryMunitions, Artillery.
* 1.4.0 - The No Limits release - More Hotkeys, more mods supported by default, General improvements, Advanced Tanks.
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4 changes: 4 additions & 0 deletions changelog.txt
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1.4.3 - Natural Evolution!
-Added Biological Bullet from NE-Enemies
-minor code fixes

1.4.2 - Factorio Extended
-autofill text surface fix - MagmaMcFry
-Factorio Extended, Nucular added to default sets
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2 changes: 1 addition & 1 deletion info.json
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{
"name": "autofill",
"version": "1.4.2",
"version": "1.4.3",
"factorio_version": "0.13",
"title": "Autofill",
"author": "rk84, Nexela",
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1 change: 1 addition & 0 deletions settings/generic-items.lua
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Expand Up @@ -15,6 +15,7 @@ local tbl = {
"incendiary-bullet-ammo-box", --IncendiaryMunitions, with ammobox
"explosive-bullet-magazine", --Mil5
"shattering-bullet-magazine", --Factorio Extended
"Biological-bullet-magazine", --Natural Evolution - Enemies
},
shells = {
"artilleryshell", --Artillery
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