Alpha 0.2.0
Pre-release
Pre-release
I'm hoping to have another build or two this weekend, with this one starting it off. Easiest way to keep up with me and future releases is through Twitter.
I was going to have snap-turning in this build, but I ran into an issue with it. When the game rotates the player, it does this acceleration-smoothing (like mouse-acceleration) between the old rotation and the new one, making it possibly more sickening. So I've taken that out for now until it's fixed.
OpenVR/Vive support is still being worked on, no ETA yet. Trying to release things as I go, so updates can come out more regularly. It's still a high priority.
New Things
- Head 'bobbing' is partially fixed. Everything should be a lot more comfortable. The bobbing is removed entirely for Walking and Running, but is still present when Crouching (for now). A small quirk with this fix, is that when transitioning from Crouching to Standing, your view skips the animation, and instantly goes to Standing height. More work will be done in this area.
- HUD+Menu have been repositioned/resized. You should be able to see your ammo and other HUD things more easily. I tried to find a good balance between size and readability. It's not perfect yet, so I may have to modify the HUD in other ways (like moving sub-elements) to get it any better.
- Added some descriptive Error Alerts. This should help determine the source of some issues people are having with startup crashes. More will be added (for fresh-install crashes and other similar problems).
- Basic control for the 'blinders'. Because I can now control the blackout blinders directly, in an update soon I'll be able to disable them during first-person sequences. For now, if you'd like to play around with them disabled, you can start the game with
-disableblinders
. Just be careful, they disabled your view in certain situations for a likely good reason. So tread lightly.