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Alpha 0.3.0

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@Nibre Nibre released this 27 Aug 04:03
· 2 commits to master since this release

Another alpha release so people can play with it while I continue to work on it. Easiest way to keep up with me and future releases is through Twitter. For people who've asked how they can support me, or to 'buy me a beer', here's my PayPal.

If you don't own the game already, Humble Bundle is having a 'Spooky Horror' bundle with Alien: Isolation! All you have to do is beat the average price that people paid on the bundle, which seems to be <$10 right now. Plus, it goes to charity! Cheap game, support charity, win/win! You can find that bundle here.

Requires Xbox Controller or Keyboard+Mouse (though KB+M doesn't have any type of 're-centering' combo). Re-center combo on Xbox is Left Bumper + Right Bumper.

Touch + Vive Controller support will be coming at some point. I hope to have Onward style direction-walking, but I'll at least try and have them emulate the Xbox Controller functions.

THIS GAME IS DESIGNED FOR SEATED PLAY. By playing this Mod any other way than seated, you do so at your own risk. You may be able to stomach this standing, but I absolutely cannot recommend it at this time. Roomscale does not work whatsoever right now. These play styles will hopefully be improved in the future.

Installation

Drag the dxgi.dll (and openvr_api.dll if you want SteamVR) into your Alien Isolation game folder. That's it. Really, that's all you do.

If you're up to date on Oculus, you can also use the images from StoreAssets_for_Oculus_1_17 to replace the auto-generated images created in \Oculus\Software\StoreAssets\

If you'd like to disable the mod (so you can switch back to play it in regular 2D), add -novr in the Launch Options in Steam

New Things

  • SteamVR support! You can enable it by starting the game with -steamvr. Right now, you can't see the game when the intro videos are playing, or during loading screens. This is because the game glues them to your eyes, and I'd rather drop those frames (for now) than make people sick. If you're on the SteamVR Beta, Asynchronous Reprojection should work during normal gameplay. And a big shout out to CrossVR/Armada for the assistance, and walking me through how to get SteamVR working correctly!
  • Fixed Alt-Tab crash.
  • Fixed Graphics Setting crash.
  • Fixed fresh-install crash (I think).

Things Coming Soon (as in, nearly complete)

  • Snap turning
  • Dynamic disabling of blinders during animation sequences Right now, during some first person sequences, your view may turn black when it clips you through an object. I'm going to dynamically detect and disable blinders during these sequences. For now, if you'd like to play around with them fully disabled, you can start the game with -disableblinders. Just be careful, they disabled your view in certain situations for a likely good reason. So tread lightly.

Known Issues

  • Interactive objects position you a little too closely, so it can be hard to focus on them. For now, closing one eye, or temporarily adjusting the IPD downward, can help.
  • Reset orientation stays relative to your tracking space forward angle, so you'll notice during first-person sequences (like when entering a vent) that it will jump your rotation back to 'tracking space' forward.
  • Game window will show solid black, even though the game does show in the headset. You can use OculusMirror.exe for watching/recording with in the meantime (located in Oculus\Support\oculus-diagnostics), or Display Mirror if you're using SteamVR.
  • Some HUD/Menu text can be hard to read. This is slightly more prevalent on the Vive (FOV/Resolution trade-off). Getting AA to work correctly by doing some DirectX wizardry (a-la AliasIsolation) may be the solution in a future release.
  • Head bobbing still happens while crouched (though this is fixed when standing).
  • Transitions to/from standing are inconsistent (standing up is instant, crouching is not).
  • Audio playback doesn't change automatically, so you'll have to manually set the default playback device
  • Can't close the game in VR, so you'll have to close it through the Main Menu or Windows Desktop