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Fix doc tests
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NiklasEi committed Jul 5, 2024
1 parent 7bd46e2 commit 5fe42d4
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Showing 3 changed files with 23 additions and 18 deletions.
6 changes: 3 additions & 3 deletions bevy_asset_loader/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -8,13 +8,13 @@
//! # use bevy_asset_loader::prelude::*;
//! # use bevy::prelude::*;
//! # use bevy::asset::AssetPlugin;
//!
//! # use bevy::state::app::StatesPlugin;
//! fn main() {
//! App::new()
//! App::new()
//! # /*
//! .add_plugins(DefaultPlugins)
//! # */
//! # .add_plugins((MinimalPlugins, AssetPlugin::default()))
//! # .add_plugins((MinimalPlugins, AssetPlugin::default(), StatesPlugin))
//! # .init_resource::<iyes_progress::ProgressCounter>()
//! .init_state::<GameState>()
//! .add_loading_state(
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33 changes: 19 additions & 14 deletions bevy_asset_loader/src/loading_state.rs
Original file line number Diff line number Diff line change
Expand Up @@ -52,10 +52,10 @@ use crate::loading_state::systems::{apply_internal_state_transition, run_loading
/// # use bevy_asset_loader::prelude::*;
/// # use bevy::prelude::*;
/// # use bevy::asset::AssetPlugin;
///
/// # use bevy::state::app::StatesPlugin;
/// fn main() {
/// App::new()
/// .add_plugins((MinimalPlugins, AssetPlugin::default()))
/// App::new()
/// .add_plugins((MinimalPlugins, AssetPlugin::default(), StatesPlugin))
/// .init_state::<GameState>()
/// # .init_resource::<iyes_progress::ProgressCounter>()
/// .add_loading_state(LoadingState::new(GameState::Loading)
Expand Down Expand Up @@ -119,9 +119,10 @@ where
/// # use bevy_asset_loader::prelude::*;
/// # use bevy::prelude::*;
/// # use bevy::asset::AssetPlugin;
/// # use bevy::state::app::StatesPlugin;
/// # fn main() {
/// App::new()
/// # .add_plugins((MinimalPlugins, AssetPlugin::default()))
/// App::new()
/// # .add_plugins((MinimalPlugins, AssetPlugin::default(), StatesPlugin))
/// # .init_state::<GameState>()
/// # .init_resource::<iyes_progress::ProgressCounter>()
/// .add_loading_state(
Expand Down Expand Up @@ -171,9 +172,10 @@ where
/// # use bevy_asset_loader::prelude::*;
/// # use bevy::prelude::*;
/// # use bevy::asset::AssetPlugin;
/// # use bevy::state::app::StatesPlugin;
/// # fn main() {
/// App::new()
/// # .add_plugins((MinimalPlugins, AssetPlugin::default()))
/// App::new()
/// # .add_plugins((MinimalPlugins, AssetPlugin::default(), StatesPlugin))
/// # .init_state::<GameState>()
/// # .init_resource::<iyes_progress::ProgressCounter>()
/// .add_loading_state(
Expand Down Expand Up @@ -216,9 +218,10 @@ where
/// # use bevy_asset_loader::prelude::*;
/// # use bevy::prelude::*;
/// # use bevy::asset::AssetPlugin;
/// # use bevy::state::app::StatesPlugin;
/// # fn main() {
/// App::new()
/// # .add_plugins((MinimalPlugins, AssetPlugin::default()))
/// App::new()
/// # .add_plugins((MinimalPlugins, AssetPlugin::default(), StatesPlugin))
/// # .init_state::<GameState>()
/// # .init_resource::<iyes_progress::ProgressCounter>()
/// .add_loading_state(
Expand Down Expand Up @@ -289,9 +292,10 @@ where
/// # use bevy_asset_loader::prelude::*;
/// # use bevy::prelude::*;
/// # use bevy::asset::AssetPlugin;
/// # use bevy::state::app::StatesPlugin;
/// # fn main() {
/// App::new()
/// # .add_plugins((MinimalPlugins, AssetPlugin::default()))
/// App::new()
/// # .add_plugins((MinimalPlugins, AssetPlugin::default(), StatesPlugin))
/// # .init_state::<GameState>()
/// # .init_resource::<iyes_progress::ProgressCounter>()
/// .add_loading_state(
Expand Down Expand Up @@ -611,9 +615,10 @@ pub trait LoadingStateAppExt {
/// # use bevy_asset_loader::prelude::*;
/// # use bevy::prelude::*;
/// # use bevy::asset::AssetPlugin;
/// # use bevy::state::app::StatesPlugin;
/// # fn main() {
/// App::new()
/// # .add_plugins((MinimalPlugins, AssetPlugin::default()))
/// App::new()
/// # .add_plugins((MinimalPlugins, AssetPlugin::default(), StatesPlugin))
/// # .init_state::<GameState>()
/// # .init_resource::<iyes_progress::ProgressCounter>()
/// .add_loading_state(
Expand Down Expand Up @@ -692,8 +697,8 @@ pub trait LoadingStateAppExt {
/// # use bevy_asset_loader::prelude::*;
/// # use bevy::prelude::*;
/// # use bevy::asset::AssetPlugin;
/// # use bevy::state::app::StatesPlugin;
/// # fn main() {
/// use bevy::state::app::StatesPlugin;
/// App::new()
/// # .add_plugins((MinimalPlugins, AssetPlugin::default(), StatesPlugin))
/// # .init_state::<GameState>()
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2 changes: 1 addition & 1 deletion bevy_asset_loader/src/loading_state/config.rs
Original file line number Diff line number Diff line change
Expand Up @@ -55,8 +55,8 @@ pub trait ConfigureLoadingState {
/// # use bevy_asset_loader::prelude::*;
/// # use bevy::prelude::*;
/// # use bevy::asset::AssetPlugin;
/// # use bevy::state::app::StatesPlugin;
/// # fn main() {
/// use bevy::state::app::StatesPlugin;
/// App::new()
/// # /*
/// .add_plugins(DefaultPlugins)
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