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Quantum Minigolf - a computer game visualizing quantum mechanics
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Copyright 2007, Friedemann Reinhard, friedemann.reinhard@ens.fr

Overview:
---------

Quantum minigolf is a minigolf simulation, in which the ball
behaves according to the laws of quantum mechanics. Such a quantum
ball can be at several places at once and diffract around obstacles. 

Quantum minigolf exists in two versions
	- the sofware-only version, which you have most probably in
	  front of you when you read this file
	- a virtual-reality version. Here the user plays with a real
	  club which is marked by an infrared LED and tracked by a
	  webcam. The ball is projected to the ground by a video
	  projector mounted on the ceiling. 
	  Basically, the software release contains all the neccessary 
	  code to build the virtual-reality version. However building
	  it will not (yet) be easy, since it is not documented yet :-(

You can find further information and the latest version of quantum
minigolf at
http://www.sourceforge.net/projects/quantumminigolf

Copyright Notice:
-----------------

Quantum minigolf uses several GPLed libraries. Their source code can
be found at the following locations

	* fftw3f  - the single precision (!) version of libfftw
	  http://www.fftw.org/

	* SDL
	  http://www.libsdl.org
	* SDL_ttf
	  http://www.libsdl.org/projects/SDL_ttf/

	* freetype
	  http://www.freetype.org/

	* Linux Libertine open fonts
	  http://sourceforge.net/projects/linuxlibertine/

Installation:
-------------

*Win32
	Binary packages: 
	Double-click on setup.msi or quantumminigolf_win32.exe

	Source packages:
	Open the supplied Visual C++ Project file. It works with Visual C++
	2005 Express Edition, which is free of charge. However, you might need
	to update the library paths according to your needs. 

*Linux / others
       Edit the Makefile according to your needs and compile


Creating Tracks:
----------------

Quantum minigolf allows you to easily create your own tracks. Just
open tracks/empty.bmp with your favorite graphics software and add
some obstacles. Purely white obstacles (i.e. obstacles with color
rgb(255,255,255)) are infinitely high. Gray obstacles have a finite
height proportional to their intensity. 

When you have finished a track, add its name in a new line of
tracks/tracks.cfg. 

If you want to use your new track also with the classical simulator,
create two hard- and softcore bitmaps using the Matlab/Octave file 
tracks/q2c.m and add their names to the tracks.cfg file. 
If you do not create the hard- and softcore bitmaps, the quantum
simulator will nevertheless be able to use your new track. 
 



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