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Tutorial for cross-compilation #160

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2 changes: 2 additions & 0 deletions source/conf.py
Original file line number Diff line number Diff line change
Expand Up @@ -383,6 +383,8 @@
r'https://app.terraform.io',
# Seems like README anchors aren't parsable?
r'https://github.com/cachix/install-nix-action',
# It's dynamic
r'https://matrix.to'
]

# Anchors are not present in HTML
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1 change: 1 addition & 0 deletions source/index.rst
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Expand Up @@ -14,6 +14,7 @@ Welcome to nix.dev
- Installing software from source code.
- Transparent build caching via binary caches.
- Strong support for software auditability.
- First-class cross compilation support.
- Remote builds.
- Remote deployments.
- Atomic upgrades and rollbacks.
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291 changes: 291 additions & 0 deletions source/tutorials/cross-compilation.rst
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.. _ref-cross-compilation:

Cross compilation
=================

When compiling code, we can distinguish between the **build platform**, where the executable
is *built*, and the **host platform**, where the compiled executable *runs*. [#]_

**Native compilation** is the special case where those two platforms are the same.
**Cross compilation** is the general case where those two platforms are not.

Cross compilation needed when the host platform has limited resources (such as CPU)
or when it's not easily accessible for development.

The Nix community has world-class support for cross compilation,
after many years of hard work.

.. [#] Terminology for cross compilation platforms differs between build systems.
We have chosen to follow
`autoconf terminology <https://www.gnu.org/software/autoconf/manual/autoconf-2.69/html_node/Hosts-and-Cross_002dCompilation.html>`_.


What's a target platform?
-------------------------

There's actually a third platform named the target platform.

It matters in cases where you'd like to distribute a compiler binary,
as you'd then like to build a compiler on the build platform, compile code on the
host plaform and run the final executable on the target platform.

Since that's rarely needed, we'll treat the target platform the same as the host.


Pinning nixpkgs
---------------

To ensure reproducability of this tutorial as explained in :ref:`the pinning tutorial <pinning-nixpkgs>`:

.. code:: shell-session

$ NIX_PATH=https://github.com/NixOS/nixpkgs/archive/9420363b95521e65a76eb5153de1eaee4a2e41c6.tar.gz


Determining the host platform config
------------------------------------

The build platform is determined automatically by Nix
as it can just guess it during the configure phase.
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You can also set it by passing localSystem.

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In what cases is that really needed? In most cases guessing should be sufficient?

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The two main use cases would be remote build (if you have a builder with a different platform than your local machine) and testing evaluation of cross-related things by simulating being on another platform.

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I'd like to mention that then in #157 tutorial (and consider developing nixpkgs out of scope here).


The host platform is best determined by running on the host platform:

.. code:: shell-session

$ bash $(nix-build '<nixpkgs>' -A gnu-config)/config.guess
aarch64-unknown-linux-gnu

In case that's not possible (when the host platform is not easily accessible
for development), the platform config has to be constructed manually via the following template:

.. code::

<cpu>-<vendor>-<os>-<abi>

Note that ``<vendor>`` is often ``unknown`` and ``<abi>`` is optional.
There's also no unique identifier for a platform, for example ``unknown`` and
``pc`` are interchangeable (hence it's called config.guess).

If you can't install Nix, find a way to run ``config.guess`` (usually comes with
the autoconf package) from the OS you're able to run on the host platform.

Some other common examples of platform configs:

- aarch64-apple-darwin14
- aarch64-pc-linux-gnu
- x86_64-w64-mingw32
- aarch64-apple-ios

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.. note:: macOS/Darwin is a special case, as not the whole OS is open-source.
It's only possible to cross compile between ``aarch64-darwin`` and ``x86_64-darwin``.
``aarch64-darwin`` support was recently added, so cross compilation is barely tested.


Choosing the host platform with Nix
-----------------------------------

Nixpkgs comes with a set of predefined host platforms applied to all packages.

It's possible to explore predefined attribute sets via ``nix repl````:

.. code:: shell-session

$ nix repl '<nixpkgs>'
Welcome to Nix version 2.3.12. Type :? for help.

Loading '<nixpkgs>'...
Added 14200 variables.

nix-repl> pkgsCross.<TAB>
pkgsCross.aarch64-android pkgsCross.musl-power
pkgsCross.aarch64-android-prebuilt pkgsCross.musl32
pkgsCross.aarch64-darwin pkgsCross.musl64
pkgsCross.aarch64-embedded pkgsCross.muslpi
pkgsCross.aarch64-multiplatform pkgsCross.or1k
pkgsCross.aarch64-multiplatform-musl pkgsCross.pogoplug4
pkgsCross.aarch64be-embedded pkgsCross.powernv
pkgsCross.amd64-netbsd pkgsCross.ppc-embedded
pkgsCross.arm-embedded pkgsCross.ppc64
pkgsCross.armhf-embedded pkgsCross.ppc64-musl
pkgsCross.armv7a-android-prebuilt pkgsCross.ppcle-embedded
pkgsCross.armv7l-hf-multiplatform pkgsCross.raspberryPi
pkgsCross.avr pkgsCross.remarkable1
pkgsCross.ben-nanonote pkgsCross.remarkable2
pkgsCross.fuloongminipc pkgsCross.riscv32
pkgsCross.ghcjs pkgsCross.riscv32-embedded
pkgsCross.gnu32 pkgsCross.riscv64
pkgsCross.gnu64 pkgsCross.riscv64-embedded
pkgsCross.i686-embedded pkgsCross.scaleway-c1
pkgsCross.iphone32 pkgsCross.sheevaplug
pkgsCross.iphone32-simulator pkgsCross.vc4
pkgsCross.iphone64 pkgsCross.wasi32
pkgsCross.iphone64-simulator pkgsCross.x86_64-embedded
pkgsCross.mingw32 pkgsCross.x86_64-netbsd
pkgsCross.mingwW64 pkgsCross.x86_64-netbsd-llvm
pkgsCross.mmix pkgsCross.x86_64-unknown-redox
pkgsCross.msp430

Cross compilation package attribute names are made up, so it isn't always clear
what is the corresponding platform config.

It's possible to query the platform config using::

nix-repl> pkgsCross.aarch64-multiplatform.stdenv.hostPlatform.config
"aarch64-unknown-linux-gnu"

In case the host platform you seek hasn't been defined yet:

a) `Contribute it upstream <https://github.com/NixOS/nixpkgs/blob/master/lib/systems/examples.nix>`_.

b) Pass the host platforms to ``crossSystem`` when importing ``<nixpkgs>``::

nix-repl> (import <nixpkgs> { crossSystem = { config = "aarch64-unknown-linux-gnu"; }; }).hello
«derivation /nix/store/qjj23s25kg4vjqq19vxs4dg7k7h214ns-hello-aarch64-unknown-linux-gnu-2.10.drv»

Or using passing it as an argument to ``nix-build``::

$ nix-build '<nixpkgs>' -A hello --arg crossSystem '{ config = "aarch64-unknown-linux-gnu"; }'


Cross compiling for the first time!
-----------------------------------

To cross compile a package like `hello <https://www.gnu.org/software/hello/>`_,
pick the platform attribute - ``aarch64-multiplatform`` in our case - and run:

.. code:: shell-session

$ nix-build '<nixpkgs>' -A pkgsCross.aarch64-multiplatform.hello
...
/nix/store/pzi2h0d60nb4ydcl3nn7cbxxdnibw3sy-hello-aarch64-unknown-linux-gnu-2.10

`Search for a package <https://search.nixos.org/packages>`_ attribute name to find the
one that you're interested in building.


Real-world cross compiling of a Hello World example
---------------------------------------------------

To show off the power of cross compilation in Nix, let's build our own Hello World program
by cross compiling it as static executables to ``armv6l-unknown-linux-gnueabihf``
and ``x86_64-w64-mingw32`` (Windows) platforms and run the resulting executable
with `an emulator <https://en.wikipedia.org/wiki/Emulator>`_.

.. code:: nix

{ pkgs ? import <nixpkgs> {}
}:

let
# Create a C program that prints Hello World
helloWorld = pkgs.writeText "hello.c" ''
#include <stdio.h>

int main (void)
{
printf ("Hello, world!\n");
return 0;
}
'';

# A function that takes host platform packages
crossCompileFor = hostPkgs:
# Run a simple command with the compiler available
hostPkgs.runCommandCC "hello-world-cross-test" {} ''
# Wine requires home directory
HOME=$PWD

# Compile our example using the compiler specific to our host platform
$CC ${helloWorld} -o hello

# Run the compiled program using user mode emulation (Qemu/Wine)
# buildPackages is passed so that emulation is built for the build platform
${hostPkgs.stdenv.hostPlatform.emulator hostPkgs.buildPackages} hello > $out
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# print to stdout
cat $out
'';
in {
# Statically compile our example using the two platform hosts
rpi = crossCompileFor pkgs.pkgsCross.raspberryPi;
windows = crossCompileFor pkgs.pkgsCross.mingwW64;
}

If we build this example and print both resulting derivations, we should see "Hello, world!" for each:

.. code:: shell-session

$ cat $(nix-build cross-compile.nix)
Hello, world!
Hello, world!


Developer environment with a cross compiler
-------------------------------------------

In the :ref:`tutorial for declarative reproducible environments <declarative-reproducible-envs>`,
we looked at how Nix helps us provide tooling and system libraries for our project.

It's also possible to provide an environment with a compiler configured for **cross-compilation
to static binaries using musl**.

Given we have a ``shell.nix``:

.. code:: nix

{ nixpkgs ? fetchTarball "https://github.com/NixOS/nixpkgs/archive/bba3474a5798b5a3a87e10102d1a55f19ec3fca5.tar.gz"
, pkgs ? (import nixpkgs {}).pkgsCross.aarch64-multiplatform
}:

# callPackage is needed due to https://github.com/NixOS/nixpkgs/pull/126844
pkgs.pkgsStatic.callPackage ({ mkShell, zlib, pkg-config, file }: mkShell {
# these tools run on the build platform, but are configured to target the target platform
nativeBuildInputs = [ pkg-config file ];
# libraries needed for the target platform
buildInputs = [ zlib ];
}) {}

And ``hello.c``:

.. code:: c

#include <stdio.h>

int main (void)
{
printf ("Hello, world!\n");
return 0;
}

We can cross compile it:

.. code:: shell-session

$ nix-shell --run '$CC hello.c -o hello' cross-compile-shell.nix

And confirm it's aarch64:

.. code:: shell-session

$ nix-shell --run 'file hello' cross-compile-shell.nix
hello: ELF 64-bit LSB executable, ARM aarch64, version 1 (SYSV), statically linked, with debug_info, not stripped


Next steps
----------

- The `official binary cache <https://cache.nixos.org>`_ has very limited number of binaries
for packages that are cross compiled, so to save time recompiling, configure
:ref:`a binary cache and CI (GitHub Actions and Cachix) <github-actions>`.

- While many compilers in nixpkgs support cross compilation,
not all of them do.

On top of that, supporting cross compilation is not trivial
work and due to many possible combinations of what would
need to be tested, some packages might not build.

`A detailed explanation how of cross compilation is implemented in Nix <https://nixos.org/manual/nixpkgs/stable/#chap-cross>`_ can help with fixing those issues.

- The Nix community has a `dedicated Matrix room <https://matrix.to/#/#cross-compiling:nixos.org>`_
for help around cross compiling.
1 change: 1 addition & 0 deletions source/tutorials/index.rst
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Expand Up @@ -14,4 +14,5 @@ Tutorials
deploying-nixos-using-terraform.rst
installing-nixos-on-a-raspberry-pi.rst
integration-testing-using-virtual-machines.rst
cross-compilation.rst
contributing.rst