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vkQuake 1.31.0 Binaries

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@vsonnier vsonnier released this 22 Jun 12:22
· 121 commits to master since this release

Brings a collection of improvements and fixes from Quakespasm, Ironwail , QuakeSpasm-Spiked and others, to be able to play the most recent releases the best possible way.

Improvements:

  • Support r_skyalpha
  • Added Support for JPEG and PNG texture formats
  • Support demos larger than 2 GiB
  • Many performance optimizations by @andrei-drexler from Ironwail
  • Increased internal limits on the number of models, triangles, sounds...etc. for the most demanding mods.
    We can now play Slayers Testaments.
  • Increase chase cam target trace distance for large open maps
  • Add set and seta commands
  • Add 2+3 arg forms of the toggle command
  • Backport angled sprites code from FTEQW
  • Tweak scr_viewsize 130 (hide pause, momentarily show notices)
  • Multithreading performance improvements by @Novum and @temx
  • Library updates
  • Code cleanups

Fixes:

  • Clear button status on map load to prevent stray fires/jumps
  • Fix Dutch angle VP_PARALLEL_UPRIGHT sprites
  • Fix potential buffer overflow in COM_Parse
  • Fix potential buffer overflow in Mod_LoadAliasFrame
  • Fix potential infinite loop in S_PaintChannels
  • Mod_PolyForUnlitSurface : remove hardcoded local verts
  • Work around some collision issues by @Macil
  • Give the cvars generated from float+vector autocvars prettier default/initial values
  • Fix viewmodel interpolation with >10Hz animations
  • Remove annoying '... is unbound, hit F4 to set' message
  • Fix 'S_FindName: out of sfx_t' errors when switching Mods / maps

Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)

Linux AppImage requires at least glibc 2.31. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)

Full Changelog: 1.30.1...1.31.0