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Update to Among Us v2024.8.13 (push to master) #88

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Alexejhero
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@Alexejhero Alexejhero commented Aug 16, 2024

Didn't know that the release cycle was based on tags, and I can't push this to master without another pr, so ¯\_(ツ)_/¯

Scuffed, i know

@Janniku9
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After using the latest version of this branch I've started encountering a weird bug.

When I send a chat message by clicking the send button my chat completely breaks.
Every time I press any key while the chat is open and focused it throws and ArgumentOutOfRangeException and cancels the key press in chat. So I'm no longer able to write anything in chat.

image_2024-08-16_08-58-15

@Alexejhero
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@Janniku9 Can you please post your log from %userprofile%/AppData/LocalLow/Innersloth/Among Us/Player.log so that we can get a full unity stack trace?

@Janniku9
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Janniku9 commented Aug 16, 2024

@Alexejhero Sure, Here's the relevant part of the log:

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Full log
Creating GameManager: Normal
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameManagerCreator:CreateGameManager(GameModes)
<CoOnPlayerChangedScene>d__46:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
InnerNet.InnerNetClient:<Start>b__100_0(Scene, Scene)
UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
UnityEngine.SceneManagement.SceneManager:Internal_ActiveSceneChanged(Scene, Scene)


Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 25728.
Total: 34.711200 ms (FindLiveObjects: 1.137500 ms CreateObjectMapping: 0.909300 ms MarkObjects: 32.543400 ms  DeleteObjects: 0.120400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 3)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 25728.
Total: 33.931700 ms (FindLiveObjects: 0.766100 ms CreateObjectMapping: 0.389200 ms MarkObjects: 32.758300 ms  DeleteObjects: 0.017700 ms)

Rewired: [WARNING] No Action exists for Action Id 0. You can create Actions in the editor.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogWarning(String, Object)
Rewired.Logger:LogWarning(Object, Boolean)
Rewired.Logger:LogWarning(Object)
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Rewired.Player:GetAxisRaw(Int32)
ManualScrollHelper:Update()

New controller connected, updating current input state
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConsoleJoystick:ReapplyCurrentInputState()
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(T)
HudManager:SetTouchType(ControlTypes)
ActiveInputManager:OnLastActiveControllerChanged(Player, Controller)
System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs)
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Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
Rewired.InputManager_Base:Update()

No valid glyph collection for Keyboard, using default
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GlyphCollection:FindGlyph(Int32, ErrorCode&)
ActionMapGlyphDisplay:UpdateGlyphDisplay()
System.Threading.ThreadStart:Invoke()
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System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs)
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rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
Rewired.InputManager_Base:Update()

GlyphCollection.FindGlyph: No elements bound to action TaskConfirmTertiary
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GlyphCollection:FindGlyph(Int32, ErrorCode&)
ActionMapGlyphDisplay:UpdateGlyphDisplay()
System.Threading.ThreadStart:Invoke()
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System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs)
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Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
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GlyphCollection.FindGlyph: No elements bound to action TogglePlayerList
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Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GlyphCollection:FindGlyph(Int32, ErrorCode&)
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System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs)
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rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
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Rewired.InputManager_Base:Update()

GlyphCollection.FindGlyph: No elements bound to action TogglePlayerList
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Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GlyphCollection:FindGlyph(Int32, ErrorCode&)
ActionMapGlyphDisplay:UpdateGlyphDisplay()
System.Threading.ThreadStart:Invoke()
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System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs)
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rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
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GlyphCollection.FindGlyph: GlyphCollection didn't have a glyph for element E on controllerKeyboard
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Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GlyphCollection:FindGlyph(Int32, ErrorCode&)
ActionMapGlyphDisplay:UpdateGlyphDisplay()
System.Threading.ThreadStart:Invoke()
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rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
Rewired.InputManager_Base:Update()

GlyphCollection.FindGlyph: No elements bound to action TogglePlayerList
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GlyphCollection:FindGlyph(Int32, ErrorCode&)
ActionMapGlyphDisplay:UpdateGlyphDisplay()
System.Threading.ThreadStart:Invoke()
ActiveInputManager:OnLastActiveControllerChanged(Player, Controller)
System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs)
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rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
Rewired.InputManager_Base:Update()

GlyphCollection.FindGlyph: No elements bound to action ButtonStart
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GlyphCollection:FindGlyph(Int32, ErrorCode&)
ActionMapGlyphDisplay:UpdateGlyphDisplay()
System.Threading.ThreadStart:Invoke()
ActiveInputManager:OnLastActiveControllerChanged(Player, Controller)
System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs)
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rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
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Rewired.InputManager_Base:Update()

GlyphCollection.FindGlyph: No elements bound to action Pause
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Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GlyphCollection:FindGlyph(Int32, ErrorCode&)
ActionMapGlyphDisplay:UpdateGlyphDisplay()
System.Threading.ThreadStart:Invoke()
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GlyphCollection.FindGlyph: No elements bound to action ButtonChat
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Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GlyphCollection:FindGlyph(Int32, ErrorCode&)
ActionMapGlyphDisplay:UpdateGlyphDisplay()
System.Threading.ThreadStart:Invoke()
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System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs)
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GlyphCollection:FindGlyph(Int32, ErrorCode&)
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Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GlyphCollection:FindGlyph(Int32, ErrorCode&)
ActionMapGlyphDisplay:UpdateGlyphDisplay()
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GlyphCollection.FindGlyph: No elements bound to action QuickChatOpen
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Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GlyphCollection:FindGlyph(Int32, ErrorCode&)
ActionMapGlyphDisplay:UpdateGlyphDisplay()
System.Threading.ThreadStart:Invoke()
ActiveInputManager:OnLastActiveControllerChanged(Player, Controller)
System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs)
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rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
Rewired.InputManager_Base:Update()

GlyphCollection.FindGlyph: No elements bound to action ButtonBan
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Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GlyphCollection:FindGlyph(Int32, ErrorCode&)
ActionMapGlyphDisplay:UpdateGlyphDisplay()
System.Threading.ThreadStart:Invoke()
ActiveInputManager:OnLastActiveControllerChanged(Player, Controller)
System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs)
LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller)
LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32)
LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller)
IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller)
rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah()
rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
Rewired.InputManager_Base:Update()

GlyphCollection.FindGlyph: No elements bound to action MenuVerticalAlt
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GlyphCollection:FindGlyph(Int32, ErrorCode&)
ActionMapGlyphDisplay:UpdateGlyphDisplay()
System.Threading.ThreadStart:Invoke()
ActiveInputManager:OnLastActiveControllerChanged(Player, Controller)
System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs)
LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller)
LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32)
LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller)
IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller)
rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah()
rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
Rewired.InputManager_Base:Update()

GlyphCollection.FindGlyph: No elements bound to action ButtonKeyboard
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GlyphCollection:FindGlyph(Int32, ErrorCode&)
ActionMapGlyphDisplay:UpdateGlyphDisplay()
System.Threading.ThreadStart:Invoke()
ActiveInputManager:OnLastActiveControllerChanged(Player, Controller)
System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs)
LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller)
LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32)
LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller)
IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller)
rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah()
rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
Rewired.InputManager_Base:Update()

GlyphCollection.FindGlyph: No elements bound to action ChatSend
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
GlyphCollection:FindGlyph(Int32, ErrorCode&)
ActionMapGlyphDisplay:UpdateGlyphDisplay()
System.Threading.ThreadStart:Invoke()
ActiveInputManager:OnLastActiveControllerChanged(Player, Controller)
System.ComponentModel.HandledEventHandler:Invoke(Object, HandledEventArgs)
LZAGShwyCOcuMySPQgkZmHCHhcQE:TOsmIyUnDbrAkvGgiejZqZWsQla(acEdCMwHdNiHMqOdICQPpEVEnRJ, Int32, Controller)
LZAGShwyCOcuMySPQgkZmHCHhcQE:yBZizOnheChcNxiDkegorjqYalNF(Int32, Controller, Int32)
LZAGShwyCOcuMySPQgkZmHCHhcQE:fVejMbcmlwcZHHFrHJVGYeHnEgpR(Int32, Controller)
IUVBGDbJgeweTeWtOuQpVNVoIOK:qxVxtBNwvysgsfCNLXCUohvMuTU(Int32, Controller, Controller, Controller)
rPqDGiaNrBrSNDKPFWLaHekLakh:CjbuLdTrkdMhzlqZBykbhlvzFfah()
rPqDGiaNrBrSNDKPFWLaHekLakh:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.ReInput:xozDTcGUrsCTUDmjINWIvPSceAOJ(UpdateLoopType)
Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
Rewired.InputManager_Base:Update()

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: startIndex
  at System.String.Insert (System.Int32 startIndex, System.String value) [0x00000] in <00000000000000000000000000000000>:0 
  at TextBoxTMP.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

@js6pak
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js6pak commented Aug 17, 2024

@Janniku9

When I send a chat message by clicking the send button my chat completely breaks. Every time I press any key while the chat is open and focused it throws and ArgumentOutOfRangeException and cancels the key press in chat. So I'm no longer able to write anything in chat.

Should be fixed by 5dafd7f

@js6pak
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js6pak commented Aug 17, 2024

Merged manually

@js6pak js6pak closed this Aug 17, 2024
@js6pak js6pak deleted the staging branch August 17, 2024 03:28
@js6pak js6pak restored the staging branch August 17, 2024 03:30
@js6pak js6pak deleted the staging branch August 17, 2024 03:30
@Janniku9
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it works now 👍 thanks

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3 participants