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API 1.25
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AxisKriel committed Oct 6, 2016
1 parent 6c6821e commit 79d7242
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Showing 3 changed files with 9 additions and 21 deletions.
1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -6,4 +6,5 @@
*.opensdf
*.cache
*.pdb
*.mdb
*.csproj.user
4 changes: 2 additions & 2 deletions WorldEdit/Properties/AssemblyInfo.cs
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Expand Up @@ -32,5 +32,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.4.8")]
[assembly: AssemblyFileVersion("1.4.8")]
[assembly: AssemblyVersion("1.4.9")]
[assembly: AssemblyFileVersion("1.4.9")]
25 changes: 6 additions & 19 deletions WorldEdit/WorldEdit.cs
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Expand Up @@ -22,7 +22,7 @@ namespace WorldEdit
{
public delegate bool Selection(int i, int j, TSPlayer player);

[ApiVersion(1, 24)]
[ApiVersion(1, 25)]
public class WorldEdit : TerrariaPlugin
{
public static Dictionary<string, int[]> Biomes = new Dictionary<string, int[]>();
Expand All @@ -32,27 +32,14 @@ public class WorldEdit : TerrariaPlugin
public static Dictionary<string, int> Tiles = new Dictionary<string, int>();
public static Dictionary<string, int> Walls = new Dictionary<string, int>();

public override string Author
{
get { return "Nyx Studios"; }
}
public override string Author => "Nyx Studios";
private CancellationTokenSource Cancel = new CancellationTokenSource();
private BlockingCollection<WECommand> CommandQueue = new BlockingCollection<WECommand>();
public override string Description
{
get { return "Adds commands for mass editing of blocks."; }
}
public override string Name
{
get { return "WorldEdit"; }
}
public override Version Version
{
get { return Assembly.GetExecutingAssembly().GetName().Version; }
}
public override string Description => "Adds commands for mass editing of blocks.";
public override string Name => "WorldEdit";
public override Version Version => Assembly.GetExecutingAssembly().GetName().Version;

public WorldEdit(Main game)
: base(game)
public WorldEdit(Main game) : base(game)
{
}

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