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GamesMadeByMe

Here you can find links to any games that I (co-)created (or I'm still (co-)creating?). Every title of a game is a link to specific repo.

Chess - C, Allegro5

Description:

Just a simple chess game, only for two human players (no AI).

Platform:

PC - Windows

Language:

C

Engine / graphics library:

Allegro5

Comment

My first "video game" I've ever made.

BoulderDash - C++, Allegro5

Description:

Game inspired by the BoulderDash game. Main gameplay aspects are: collecting diamond and avoiding falling objects.

Platform:

PC - Windows

Language:

C++

Engine / graphics library:

Allegro5

Comment

The second game I've ever made. I think that you can really play it :)

Unnamed RPG game - C++, Allegro5

Description:

RPG type game. Player can move around the created maps, fight with enemies and trade with merchants.

Platform:

PC - Windows

Language:

C++

Engine / graphics library:

Allegro5

Comment

The third game I've ever made. Unfortunately, there's not much fun playing it. Nevertheless, this project was so much better created in terms of code (more object-oriented). It is a big improvement when compared to BoulderDash.

Unnamed stealth game - C++, OpenGL

Description:

"Stealth" game, in which the player needs to find a way out of the labirynth and avoid being caught by enemies.

Platform:

PC - Windows

Language:

C++

Engine / graphics library:

Custom - OpenGL

Comment

The project (that I co-created) primarly consisted in implementing various computer graphics techniques by using low-level API (here - OpenGL). I was mostly responsible for lighting. I implemented: Phong lighting (for point lights) and particle systems using geometry shader.

Unnamed 'arcade' game - Unity

Description:

The game consists in controlling a ball with buttons (that give rotation to ball) and getting it to the end of the labirynth.

Platform:

PC - tested only on Windows

Language:

C# (.NET)

Engine / graphics library:

Unity

Comment

Co-created game.

Heroes of Might and Magic - Unity

Description:

Game inspired by the Heroes of Might and Magic series. Main gameplay elements are: turn-based exploration and combat, upgrading cities (buildings), gathering resources.

Platform:

PC - tested only on Windows

Language:

C# (.NET)

Engine / graphics library:

Unity

Comment

My first "bigger" game that I created by myself. If a little more time had been spent (and not only on programming elements) it would have been a pretty nice game :)

In Need Of Light - Unity

Description:

2D survival game. A player's task is to gather resources and fight with demons during night.

Platform:

PC - tested only on Windows

Language:

C# (.NET)

Engine / graphics library:

Unity

Comment

It's just a prototype, created for a class at university.

In Need Of Resurfacing - Unity

Description:

This games was created as a combination of In Need Of Light and Geodial (this game I didn't created). The player's objective is to collect resources, develop the settlement. The game consists of real-time exploration and turn-based combat.

Platform:

PC - tested only on Windows

Language:

C# (.NET)

Engine / graphics library:

Unity

Comment

It's just a prototype, created for a class at university.

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