Here you can find links to any games that I (co-)created (or I'm still (co-)creating?). Every title of a game is a link to specific repo.
Chess - C, Allegro5
Just a simple chess game, only for two human players (no AI).
PC - Windows
C
Allegro5
My first "video game" I've ever made.
BoulderDash - C++, Allegro5
Game inspired by the BoulderDash game. Main gameplay aspects are: collecting diamond and avoiding falling objects.
PC - Windows
C++
Allegro5
The second game I've ever made. I think that you can really play it :)
Unnamed RPG game - C++, Allegro5
RPG type game. Player can move around the created maps, fight with enemies and trade with merchants.
PC - Windows
C++
Allegro5
The third game I've ever made. Unfortunately, there's not much fun playing it. Nevertheless, this project was so much better created in terms of code (more object-oriented). It is a big improvement when compared to BoulderDash.
Unnamed stealth game - C++, OpenGL
"Stealth" game, in which the player needs to find a way out of the labirynth and avoid being caught by enemies.
PC - Windows
C++
Custom - OpenGL
The project (that I co-created) primarly consisted in implementing various computer graphics techniques by using low-level API (here - OpenGL). I was mostly responsible for lighting. I implemented: Phong lighting (for point lights) and particle systems using geometry shader.
Unnamed 'arcade' game - Unity
The game consists in controlling a ball with buttons (that give rotation to ball) and getting it to the end of the labirynth.
PC - tested only on Windows
C# (.NET)
Unity
Co-created game.
Heroes of Might and Magic - Unity
Game inspired by the Heroes of Might and Magic series. Main gameplay elements are: turn-based exploration and combat, upgrading cities (buildings), gathering resources.
PC - tested only on Windows
C# (.NET)
Unity
My first "bigger" game that I created by myself. If a little more time had been spent (and not only on programming elements) it would have been a pretty nice game :)
In Need Of Light - Unity
2D survival game. A player's task is to gather resources and fight with demons during night.
PC - tested only on Windows
C# (.NET)
Unity
It's just a prototype, created for a class at university.
In Need Of Resurfacing - Unity
This games was created as a combination of In Need Of Light and Geodial (this game I didn't created). The player's objective is to collect resources, develop the settlement. The game consists of real-time exploration and turn-based combat.
PC - tested only on Windows
C# (.NET)
Unity
It's just a prototype, created for a class at university.