No-hassle Sound Recorder for React Native.
- https://github.com/MisterAlex95/react-native-record-sound
- https://github.com/jsierles/react-native-audio
At the time of writing, the above libaries are either inconsistent or incomplete.
For example, the same startRecording
call returns a Promise
on Android but null
in iOS.
Or stopRecording
doesn't give a promise/callback at all. So forcing user to do silly things like "wait for 1 second" in order to make sure file is well written to disk.
$ npm install react-native-sound-recorder --save
or
$ yarn add react-native-sound-recorder
if RN >= 0.60.0
Autolink should work
if RN < 0.60.0
$ react-native link react-native-sound-recorder
- In XCode, in the project navigator, right click
Libraries
➜Add Files to [your project's name]
- Go to
node_modules
➜react-native-sound-recorder
and addRNSoundRecorder.xcodeproj
- In XCode, in the project navigator, select your project. Add
libRNSoundRecorder.a
to your project'sBuild Phases
➜Link Binary With Libraries
- Run your project (
Cmd+R
)<
- Open up
android/app/src/main/java/[...]/MainActivity.java
- Add
import com.kevinresol.react_native_sound_recorder.RNSoundRecorderPackage;
to the imports at the top of the file - Add
new RNSoundRecorderPackage()
to the list returned by thegetPackages()
method
- Append the following lines to
android/settings.gradle
:include ':react-native-sound-recorder' project(':react-native-sound-recorder').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-sound-recorder/android')
- Insert the following lines inside the dependencies block in
android/app/build.gradle
:compile project(':react-native-sound-recorder')
iOS: Add the following entry to Info.plist
:
<key>NSMicrophoneUsageDescription</key>
<string>This sample uses the microphone to record your speech and convert it to text.</string>
Android: Add the following entry to AndroidManifest.xml
:
<uses-permission android:name="android.permission.RECORD_AUDIO" />
import SoundRecorder from 'react-native-sound-recorder';
// Note: You may need to request runtime permission(s) first.
SoundRecorder.start(SoundRecorder.PATH_CACHE + '/test.mp4')
.then(function() {
console.log('started recording');
});
SoundRecorder.stop()
.then(function(result) {
console.log('stopped recording, audio file saved at: ' + result.path);
});
// Usage with Options:
SoundRecorder.start(
SoundRecorder.PATH_CACHE + '/' + fileName + '.mp4',
{
quality: SoundRecorder.QUALITY_MAX,
format : SoundRecorder.FORMAT_AAC_ADTS,
}
).then(function () {
});
function start(path:String, ?options:Object):Promise<Void>;
function stop():Promise<{path:String, duration:Int}>;
function pause():Promise<Void>;
function resume():Promise<Void>;
iOS:
quality
:Enum (Check out the constants prefixed with"QUALITY_"
)format
:Enum (Check out the constants prefixed with"FORMAT_"
)bitRate
:Int, default: not set (will fail on iPhone5 if set)channels
:Int (1 or 2), default: 1sampleRate
:Int default: 16000
Android:
source
:Enum (Check out the constants prefixed with"SOURCE_"
)format
:Enum (Check out the constants prefixed with"FORMAT_"
)encoder
:Enum (Check out the constants prefixed with"ENCODER_"
)channels
:Int (1 or 2), default: 1encodingBitRate
:Int, default: 64000sampleRate
:Int default: 16000
Note that the above enums are platform-specific.
- PATH_CACHE
- PATH_DOCUMENT
- PATH_LIBRARY (N/A on Android)