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Merge pull request #1599 from eouw0o83hf/master
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Fix possessives of its
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filipw authored Sep 11, 2019
2 parents 75c56b6 + d73e2dd commit 5c82ef3
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Showing 7 changed files with 7 additions and 11 deletions.
2 changes: 1 addition & 1 deletion BUILD.md
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Expand Up @@ -18,7 +18,7 @@ brew install caskroom/cask/mono-mdk

Because OmniSharp uses the .NET Core SDK as part of the build, not all Linux distros are supported. A good rule of thumb is to check the list [here](https://www.microsoft.com/net/download/linux) to see if your particular distro is supported.

**Mono 5.2.0** or greater is required. Each distro or derivative has it's own set of instructions for installing Mono which you can find [here](http://www.mono-project.com/download/#download-lin). Be sure to install `msbuild` as well, which may be a separate package.
**Mono 5.2.0** or greater is required. Each distro or derivative has its own set of instructions for installing Mono which you can find [here](http://www.mono-project.com/download/#download-lin). Be sure to install `msbuild` as well, which may be a separate package.

# Usage

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6 changes: 1 addition & 5 deletions doc/Using-Omnisharp.md
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Expand Up @@ -27,7 +27,7 @@ The server will detect the project and start up the project systems for the type
You can turn on verbose logging with the `-v` switch.

## Auto-shutdown
OmniSharp supports the ability to shut it self down in the event it's host process dies. If for example it crashed, or the user force killed the process.
OmniSharp supports the ability to shut it self down in the event its host process dies. If for example it crashed, or the user force killed the process.

OmniSharp.exe --hostPID

Expand All @@ -38,7 +38,3 @@ For historical reasons OmniSharp defaults to using one-based indices. That mea

## Plugins
TODO: Plugins will be supported in the future




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Expand Up @@ -23,7 +23,7 @@ public override ImmutableArray<MSBuildInstance> GetInstances()

// Don't try to resolve to MSBuild assemblies under the installed Mono path unless OmniSharp
// is actually running on the installed Mono runtime. The problem is that, when running standalone
// on its own embedded Mono runtime, OmniSharp carries it's own "GAC" of dependencies.
// on its own embedded Mono runtime, OmniSharp carries its own "GAC" of dependencies.
// And, loading Microsoft.Build.* assemblies from the installed Mono location might have different
// dependencies that aren't included in OmniSharp's GAC. This can result in strange failures during
// design-time build that are difficult to diagnose. However, if OmniSharp is actually running on the
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Expand Up @@ -73,7 +73,7 @@ private ImmutableArray<CodeFixProvider> LoadFrom(Project project)
return x.AsType().CreateInstance<CodeFixProvider>();
}

_logger.LogInformation($"Skipping code fix provider '{x.AsType()}' because it's language doesn't match '{project.Language}'.");
_logger.LogInformation($"Skipping code fix provider '{x.AsType()}' because its language doesn't match '{project.Language}'.");

return null;
}
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Expand Up @@ -179,7 +179,7 @@ private void OnWorkspaceChanged(object sender, WorkspaceChangeEventArgs changeEv
case WorkspaceChangeKind.ProjectAdded:
case WorkspaceChangeKind.ProjectChanged:
case WorkspaceChangeKind.ProjectReloaded:
_logger.LogDebug($"Project {changeEvent.ProjectId} updated, reanalyzing it's diagnostics.");
_logger.LogDebug($"Project {changeEvent.ProjectId} updated, reanalyzing its diagnostics.");
var projectDocumentIds = _workspace.CurrentSolution.GetProject(changeEvent.ProjectId).Documents.Select(x => x.Id).ToImmutableArray();
QueueForAnalysis(projectDocumentIds, AnalyzerWorkType.Background);
break;
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2 changes: 1 addition & 1 deletion src/OmniSharp.Script/ScriptProjectSystem.cs
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Expand Up @@ -75,7 +75,7 @@ public void Initalize(IConfiguration configuration)

_logger.LogInformation($"Found {allCsxFiles.Length} CSX files.");

// Each .CSX file becomes an entry point for it's own project
// Each .CSX file becomes an entry point for its own project
// Every #loaded file will be part of the project too
foreach (var csxPath in allCsxFiles)
{
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Expand Up @@ -222,7 +222,7 @@ public async Task WhenWorkIsAddedAgainWhenPreviousIsAnalysing_ThenDontWaitAnothe
// First iteration of work is done.
queue.WorkComplete(AnalyzerWorkType.Foreground);

// Waiting call continues because it's iteration of work is done, even when theres next
// Waiting call continues because its iteration of work is done, even when theres next
// already waiting.
await waitingCall;

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