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Fix loop
behaviour in animate()
#1801
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amylizzle
commented
May 23, 2024
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
amylizzle
commented
Jun 18, 2024
@@ -506,13 +534,13 @@ | |||
CachedTexture = null; | |||
} | |||
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private struct AppearanceAnimation(DateTime start, TimeSpan duration, IconAppearance endAppearance, AnimationEasing easing, int loops, AnimationFlags flags, int delay) { | |||
private struct AppearanceAnimation(DateTime start, TimeSpan duration, IconAppearance endAppearance, AnimationEasing easing, AnimationFlags flags, int delay, bool lastInSequence) { |
Check warning
Code scanning / InspectCode
Struct with default equality members is used for comparison: Private accessibility Warning
Struct 'AppearanceAnimation' is checked for equality using the inefficient runtime-provided implementation
wixoaGit
approved these changes
Sep 3, 2024
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Loop now properly works for chained animations.
Note that
animate()
s arg processing is still fucked so it only works if you pass it as a named arg, not a positional one.Fixes #1791