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Changes from Driver 2 v1.0
Ilya edited this page Aug 24, 2021
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8 revisions
Some few examples on graphics compared to original game
- Improved cop AI batter logic to better balance difficulty
- Restored Tanner felony (can be seen in two Vegas missions)
- Cops no longer can see player if on different heights
- Fixed cop AI activation when player without felony touches roadblock car
- Fixed and improved Cop AI navigation/pathfinding
- Fixed player car drowning bug in tunnels
- Fixed Tanner "drowning" by non-moving train in Vegas Ghost Town
- Restored Tanner drowning movement in water
- Fixed Tanner sitting on chairs
- Easier jump in "Boat Jump"
- Fixed crash when starting "Escape to ferry" with special cars
- Added Skip cutscene menu option when pausing during cutscene
- Fixed Civ AI yielding on junctions (stuck cop cars in Havana now gone)
- Better car slots handling - no duplicate car models in Take a Ride
- If player starts with cop car in Take a Ride it now will not give felony to player after re-entering
- Lead AI (Find the Clue etc freeroamer) obstacle avoidance is better
- Added dedicated look back and exit car buttons (L3 and R3 by default)
- Added config option to disable Chicago bridges
- Fixed car drifting on Havana ferry and resolve replay inconsistencies
- In-game cutscene subtitles
- Improved draw distance and resolved glitches
- Restored street lamp damage (see Havana at night here)
- Restored street light trails
- Fixed some polygons not drawing (Chicago Goose island's white barrels)
- Lost hubcaps are now preserved per car
- Restored Havana secret base elevator sound
- Restored multiplayer follow and tripod cameras
- Restored car exhaust smoke
- Leaves are now affected properly by player car and chased car
- Fallen off hubcaps in Rio are now displayed
- Restored cut Las Vegas Luxor monorail
- Added dots to cop sight cones on overhead map
- Fixed tyre tracks incorrect appearance after burnouts
- Fix tyre track creation on far distances and smoke in multiplayer
- Field of view is adjustable in config
- HUD overlays support widescreen mapping
- Fix camera invalidation bugs
- Added variable zoom for non-locked tripod camera
- Added target height adjustment to locked tripod camera
- Improved chase camera, restored height and distance editing
- Added replay saving filename prompt
- PC version score table name is entered using keyboard
- PC version now automatically saves undercover campaign progress
- PC version now has command line arguments
- PC version prompt for quitting the game in frontend main menu added
- PC fast loading screens option added
- Memory card menu was removed