fix: increase max named pipe instances to 4 #91
Merged
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What was the problem/requirement? (What/Why)
We recently set a limit on how many named pipe instance can be created. When testing dcc applications it was found that instances were not enough, we needed to set at least 4.
What was the solution? (How)
Increase DEFAULT_MAX_NAMED_PIPE_INSTANCES to 4.
What is the impact of this change?
Now limits instance to 4
How was this change tested?
Tested in a developer environment using the Keyshot and Unreal Engine with the Worker Agent.
Was this change documented?
No
Is this a breaking change?
No
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