Opensource Defrag is a project that aims to remake defrag, true to the original mod, using modern id-Tech3 engine and technology.
By using id-Tech3 engine, gameplay can stay true to the original.
But, by using modern tools and technology, the game can be modernized and extended beyond its current limitations.
See the Roadmap for an overview of the project's future.
- Maintain gameplay 1:1.
- Achieve compatibility with existing maps. Avoid requiring map porting for existing content.
- Community collaboration in bug-fixing and further development of the mod.
- Respect FOSS philosophy. Open source and community focus.
- Eliminate q3a-sdk licensing constraints.
- Ensure that rewritten code is 1:1 compatible/accurate to defrag
- Community based, where anyone can become a contributor.
This project will always remain opensourced.
To help in preservation of this freedom:
- All users will have their own local copy of the source code
- This copy will always be distributed inside the mod's distribution files
This enforces openness, by giving the community power to control the source-code, just like GPL does.