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Let it snow2 #12922
Let it snow2 #12922
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Sounds like a good compromise. Perhaps we could introduce colder climates in the new save format. |
Either that or making sure snow can only happen in March, April, September, October (cold climate) or March, October (cool and wet). |
distribution/changelog.txt
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- Feature: [#12712] Add TCP / socket plugin APIs. | |||
- Feature: [#12840] Add Park.entranceFee to the plugin API. | |||
- Feature: [#12886] Make all scenery placement and remove actions available to the plugin API. | |||
- Feature: [#12922] Add snow, heavy snow and blizzard to weather types. |
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I think just mentioning #2350 should do.
Glad to see it's been added sadly I don't have enough time to work on my own projects and open-source ones as well. I did try to reimplement it as much as possible from my first initial implementation way back. I'm also not involved in the project as much as I'd like to be to which come to a lot of discussion about certain types of weather. Hope someone makes good use of it and good luck to those that carry this on. 👍 My city is going back into a local lockdown so this should be fun 🗡️ |
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Co-authored-by: Brett Penzer <brettpenzer123@live.co.uk>
Co-authored-by: Michael Steenbeek <m.o.steenbeek@gmail.com>
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Thanks, and I completely understand. By all means, make sure your own projects (which pay the bills) are OK first, and don't feel too bad about yourself if there is no time or energy left for voluntary projects like this. They're voluntary, after all. |
- Feature: [#10807] Add 2x and 4x zoom levels (currently limited to OpenGL). - Feature: [#12703] Add scenario plugin APIs. - Feature: [#12708] Add plugin-accessible names to all game actions. - Feature: [#12712] Add TCP / socket plugin APIs. - Feature: [#12840] Add Park.entranceFee to the plugin API. - Feature: [#12884] Add BaseTileElement.occupiedQuadrants to the plugin API. - Feature: [#12885] Add SmallSceneryElement.quadrant to the plugin API. - Feature: [#12886] Make all scenery placement and remove actions available to the plugin API. - Feature: [#2350, #12922] Add snow, heavy snow and blizzard to weather types. - Fix: [#400] Unable to place some saved tracks flush to the ground (original bug). - Fix: [#5753] Entertainers make themselves happy instead of the guests. - Fix: [#7037] Unable to save tracks starting with a sloped turn or helix. - Fix: [#12691] Ride graph tooltip incorrectly used count instead of number string. - Fix: [#12694] Crash when switching ride types with construction window open. - Fix: [#12701] Silent NSIS setup flag /S isn't silent, upgrade pop-up appears anyway. - Fix: [#12737] Space Rings draw the same vehicle 4 times. - Fix: [#12756] Scenario Editor crashing the game on macOS. - Fix: [#12764] Rides don't start aged anymore. - Fix: [#12818] Ride price not ignored in free-rides parks. - Fix: [#12820] Title menu buttons not invalidating properly - Fix: [#12845] Deleting ride with active ad campaign creates incorrect notification. - Fix: [#12857] Incorrect Peep thoughts in imported RCT1 parks. - Fix: [#12881] Guests' favourite rides are not listed in the guest window. - Fix: [#12910] Plugin API: getRide sometimes returns null for valid ride IDs. - Fix: [#12912] Plugin: selectedCell of CustomListView is being ignored on creation. - Fix: [#12918] Cannot place vanilla TD6 tracks of the Hypercoaster, Monster Trucks, Classic Mini Roller Coaster, Spinning Wild Mouse and Hyper-Twister types. - Fix: Incomplete loop collision box allowed overlapping track (original bug). - Improved: [#12806] Add Esperanto diacritics to the sprite font. - Improved: [#12837] Arabic text is now drawn and shaped correctly on Windows. - Improved: [#12890] Add stroke to lowercase 'L' to differentiate from capital 'I'. - Technical: [#12749] The required version of macOS has been lowered to 10.13 (High Sierra).
This is a rebased version of #10754.
I have taken out the weather transitions, as they led to it snowing in July. That bit needs a rethink. In the meantime, though, people can now use the "Force Weather" feature to set their park to use snow.