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A very fast 2D concave hull algorithm in JavaScript

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concaveman

A very fast 2D concave hull algorithm in JavaScript (generates a general outline of a point set).

Build Status Coverage Status

sample concave hull

Usage

var points = [[10, 20], [30, 12.5], ...];
var polygon = concaveman(points);

Signature: concaveman(points[, concavity = 2, lengthThreshold = 0])

  • points is an array of [x, y] points.
  • concavity is a relative measure of concavity. 1 results in a relatively detailed shape, Infinity results in a convex hull. You can use values lower than 1, but they can produce pretty crazy shapes.
  • lengthThreshold: when a segment length is under this threshold, it stops being considered for further detalization. Higher values result in simpler shapes.

Algorithm

The algorithm is based on ideas from the paper A New Concave Hull Algorithm and Concaveness Measure for n-dimensional Datasets, 2012 by Jin-Seo Park and Se-Jong Oh.

This implementation dramatically improves performance over the one stated in the paper (O(rn), where r is a number of output points, to O(n log n)) by introducing a fast k nearest points to a segment algorithm, a modification of a depth-first kNN R-tree search using a priority queue.

TypeScript

TypeScript type definitions are available trough npm install --save @types/concaveman.

Dependencies

C++ Port

In 2019, a C++ port has been created, allowing for efficient usage from C/C++, Python (via cffi) and other languages featuring an FFI and/or plug-in mechanism for C (e.g. a MATLAB MEX file should be easy to prepare).

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A very fast 2D concave hull algorithm in JavaScript

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