Fix: Keep Screen On = False. Allows to turn off screen when app is open and system idle (energy efficient). (one-liner) #1125
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Godot's project settings are configured by default to prevent the system from turning off the screen. While this is helpful for games—such as when playing a cutscene—it’s less useful for creative tools like Pixelorama. When Pixelorama remains open during pauses in the creative process, this behavior can lead to unnecessary power consumption.
Solves
#1124
Solution description:
Updated project.godot to set window/energy_saving/keep_screen_on to false (by default is true)
Making use of
https://docs.godotengine.org/en/stable/classes/class_projectsettings.html#class-projectsettings-property-display-window-energy-saving-keep-screen-on