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chore: fix error #258
Merged
Merged
chore: fix error #258
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add grass system
fix render pass frame time wrong
fix grass segment
fix pbr shader
fix clear coat lighting specular
# Conflicts: # src/assets/shader/lighting/BRDF_frag.ts # src/assets/shader/lighting/BxDF_frag.ts
fix clear coat lighting specular
fix grass size and vertex animation change wind texture
fix grass size and vertex animation change wind texture
fix muilt layer clearcoat
fix clear coat shader fix global fog
fix normal map dir scale
add physic car sample add terrain sample
…t-human # Conflicts: # package.json # samples/utils/GUIUtil.ts # src/Engine3D.ts # src/assets/shader/post/GlobalFog_shader.ts # src/gfx/renderJob/post/GlobalFog.ts
change collect render node add lambert material commit gpu buffer by buffer mapasync
fix shadow render node
fix point shadow
…t-human # Conflicts: # src/gfx/graphics/webGpu/Context3D.ts
remove ssh
chore transform
fix fog shader.
fix pbr metallic map and ao map add draw call sample
fix shadow maping at mac error
…023726 # Conflicts: # src/Engine3D.ts # src/components/Transform.ts # src/components/renderer/RenderNode.ts # src/core/entities/Entity.ts # src/io/PickFire.ts
fix transform notifyLocalChange error fix instanceDraw
Codeboy-cn
approved these changes
Jul 27, 2023
fix pbr color
code format.
fix(conflict):bxdf file.
hellmor
approved these changes
Jul 27, 2023
chore sample light
Merged
lslzl3000
added a commit
that referenced
this pull request
Jul 29, 2023
## [0.6.7](v0.6.6...v0.6.7) (2023-07-28) ### Bug Fixes * **engine:** Fixed a series of errors ([#255](#255)) ([1b30982](1b30982)) ([#264](#264)) ([6ae06db](6ae06db)) ([#258](#258)) ([e5153df](e5152df)) * **light:** fix light enable ([#266](#266)) ([50429ea](50429ea)) * **AtmosphericScattering:** fix sky Rendering error on Mac ([#254](#254)) ([5b57016](5b57016)) ### Features * **build:** add non-minified dist version ([acb1c7c](acb1c7c)) * **samples:** new graphic/grass/terrain/drawcall/physics samples ([#265](#265)) ([6e51c74](6e51c74)) ([#258](#258)) ([e5153df](e5152df)) * **globalFog:** add feature of height fog ([#250](#250)) ([e9e2f83](e9e2f83)) * **grass:** add grass system ([#258](#258)) ([e5153df](e5152df)) * **material:** add LambertMaterial ([#258](#258)) ([e5153df](e5152df)) * **collider:** support MeshCollider ([#264](#264)) ([6ae06db](6ae06db)) ### Performance Improvements * **BoundingBox:** add isBoundChange tag to Entity ([#257](#257)) ([70ece43](70ece43))
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optimize rendering performance for windows and mac
fix shadow maping at mac error
fix pbr metallic map and ao map
add draw call sample