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feat: add graphic bath mesh #319
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add new prefab data load and parser add prefab component
add prefab morph animation
close sample prefab debug
add blend shape anim
add animtor split blendShape and skeleton anim
fix animator
add skeleton setting
Add feature of new Bloom Post.
add BitMap add OrderMap
new Bloom Post
res error
fix skeleton world position
fix apath components
fix value parser to comdata
open graphic used in normal render
fix graphic update
fix prefab node name
Replace old Bloom.
fix blendShape
add new material shader
add LitSSSShader
adapt Navi3DConst value
NaN error
fix sample renderer error
add graphic mesh
add graphic mesh
Fix errors of samples
fix no post resize canvas
add graphicMesh
fix pointlight shadow
remove more class
remove sample
fix import
fix sphere geometry uv
Codeboy-cn
approved these changes
Oct 30, 2023
…into dev-subShader
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hellmor
approved these changes
Oct 31, 2023
Merged
lslzl3000
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that referenced
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Nov 14, 2023
# [0.7.0](v0.6.9...v0.7.0) (2023-11-01) ### Bug Fixes * Character loss during text layout. ([#317](#317)) ([8ad7169](8ad7169)) * fix gltf sample ([#321](#321)) ([4ca35b5](4ca35b5)) * **particle:** add get baseMap ([e59bd9f](e59bd9f)) ### Features * add graphic bath mesh ([#319](#319)) ([7df4f95](7df4f95)) * **audio:** move audio to @orillusion/media-extension ([166d286](166d286))
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add graphic bath mesh
opt material framework
opt shader framework
fix pointlight shadow
fix no post resize canvas
add loader setting
fix lost GI pass.
add metahuman skin component clone
add navigation mesh path finder.