Releases: Otakubuns/Sims4-DRP
1.0.7
Changelog
- Added new reconnection and detection logic, with new
discord
command to recreate the client if somehow the connection is unstable or it won't reconnect (fix from #6 ). - Logging is now created as
discordRPC.log
in the same folder as the .ts4script for any connection errors. - Configuration for custom presence text and settings in
discordRPC.cfg
in the same folder as .ts4script with more info within that. - Worlds now use their ID's instead of the name, edited world names will show up correctly and the original world icon will be shown.
Installation
- Unzip the zip folder and drop the DiscordRPC into your
/The Sims 4/Mods
folder(you can not use the folder but it makes it easier to find the config and log)
Full Changelog: 1.0.6...1.0.7
1.0.6
Changelog
- Made connection reconnect if error occurs during presence update(so presence will show if discord is opened after TS4 or restarted)
Installation
- Drop .ts4script into Mods folder(do not unzip it)
Full Changelog: 1.0.5...1.0.6
1.0.5
Changelog
- Removed logging file without presence breaking
Installation
- Drop .ts4script into Mods folder(do not unzip it)
Full Changelog: 1.0.4b...1.0.5
1.0.4b
1.0.4
Changelog
- Fixed for game version 1.103.315.1020 (For Rent DLC)
- Removed Custom World support(can add in future but ATM the world icons wont show properly if you have it)
- Moved build/buy functions back into the Services class
- Added logging file to The Sims 4/DiscordRPCLog.txt(shows most recent presence data send)
Installation
- Drop .ts4script into Mods folder(do not unzip it)
Full Changelog: 1.0.3...1.0.4
1.0.3
Changelog
Fixed an exception when Discord was not open before TS4.
Installation
Select only one version.
If you don't use custom world names you can use either version but use the base version.
If you use custom world names and don't select the custom world version, your presence will show incorrectly.
Full Changelog: 1.0.2b...1.0.3
1.0.2b - Seperate Versions
Changelog
From testing on my saves (atm only 1 save has this issue and I have no clue why) the WorldID for one of the worlds changed. I decided to separate the two versions as the base version has much fewer complications and doesn't use world id.
Installation
Select only one version.
If you don't use custom world names you can use either version but the base one has fewer complications so I recommend you use the base version.
If you use custom world names and don't select the custom world version, your presence will show incorrectly.
Full Changelog: 1.0.2...1.0.2b
1.0.2
Changelog
- Changed build/buy functions(Sims seemed to remove the ones I had used in the Service class so I used a new function)
- Fixed a crucial error in my build/buy exit function(if u have 1.0.1 remove it as it will screw up your game)
- Added compatibility for newer worlds so I don't need to change this every time a new world is released
- Added compatibility with custom world names, if you do rename the world it will still use the correct icon for that world
Installation
Drop the TS4Script file into your Mods folder(since its a TS4Script don't drop it more than one folder deep)
Full Changelog: 1.0.1...1.0.2
1.0.1
This version is broken. Download the newest release
Changelog
- In-game CAS(Mirror, Plan Outfit, Cheat, MCCC) now shows up as a mode like it had in build/buy & live.
- Exception handling for RPC connection
- Show up when editing a lot outside your home lot
- Lot name now appears on the large image tooltip
Installation
Drop the TS4Script file into your Mods folder(since its a TS4Script don't drop it more than one folder deep)
Full Changelog: 1.0.0...1.0.1