Skip to content
This repository has been archived by the owner on Aug 4, 2024. It is now read-only.

Releases: Outer-Wilds-New-Horizons/nh-config-editor

Version 0.8.0

24 Dec 19:42
e6ff08c
Compare
Choose a tag to compare

Features

  • Made it so you can clear color fields

Bug Fixes

  • Fixed an issue where default values got propagated for no reason (thanks rjsf)

Generated From PR: #84

Version 0.7.0

16 Sep 05:46
Compare
Choose a tag to compare

Features

  • The schema branch is now controlled in a new file type called nh_proj.json at the root of the project. If you're project doesn't have this config file it will be generated for you. (resolves #44)
  • Color fields now have a color picker instead of raw values. (resolves #39)
  • The project view no longer triggers a loading spinner when refreshing, it instead just updates. (resolves #49)
  • Array and Object fields now auto-expand when clicking the "Add Item" and "Add Key" buttons. (resolves #53)
  • The help button is actually helpful now. (resolves #46)
  • Certain fields now have a link to their related tutorials on the docs. (resolves #54)
  • The installer now uses custom images. (resolves #50)

Fixes

  • Fixed an issue where the schema links in generated star system configs are wrong. (resolves #57)
  • Fixed a validation issue where newly created files don't have proper validation. (resolves #55)
  • Fixed a UX issue where recent projects would use a trash can icon for removing the project, this might convey that it deletes the project from the disk when in reality it just removes the project from the recent projects list. So we're using an X now. (resolves #56)

Generated From PR: #58

Version 0.6.6

06 Sep 01:43
7cbdbd9
Compare
Choose a tag to compare
  • Removed the Check For Updates button, as it's auto-checked on launch.

Generated From PR: #52

Version 0.6.5

06 Sep 01:04
Compare
Choose a tag to compare

Got Auto-Updating Working

Version 0.6.4

05 Sep 23:23
6e5d97e
Compare
Choose a tag to compare
  • The app should now auto-update (resolves #45)
  • Made minimum height of the main window larger.
  • Made color parts have minimum values.
  • Fixed an issue where a blank screen appears when fetching schemas.
  • Fixed an issue with saving new files (resolves #48)

Generated From PR: #38

Version 0.6.3

26 Aug 13:33
8e0ca49
Compare
Choose a tag to compare
  • All Links have been updated to reflect this repo being transferred to the new horizons org.

Version 0.6.2

22 Aug 00:05
Compare
Choose a tag to compare
  • Added validation for star systems
  • Fixed XML Files Not Loading
  • Fixed an issue with consecutive capital letters being separated by spaces (ex: "ID" -> "I D")

Generated From PR: #30

Version 0.6.1

14 Aug 23:04
270bb40
Compare
Choose a tag to compare
  • Added some validation for planet files
  • Validation now checks if files are folders, and vice versa
  • Fixed errors made in Monaco not triggering a red icon in tabs
  • Fixed flashing editor on save
  • Fixed an issue with documentation links not working properly in arrays
  • Fixed the editor crashing when invalid JSON is put into Monaco

Generated From PR: #26

Version 0.6.0

13 Aug 15:22
ffdc79b
Compare
Choose a tag to compare
  • Re-implemented everything in Redux, should be a lot faster
  • Added drag n' drop reordering of editor tabs
  • Fixed keyboard shortcuts being triggered globally
  • Fixed an issue with adding keys to translation files
  • Made keyboard shortcut hints change depending on OS
  • Improved file saving
  • Changed some icons around

Generated From PR: #24

Version 0.5.0

13 Jul 00:09
3d7f029
Compare
Choose a tag to compare
  • Added the ability to run the game (requires OWMM)
  • Added icons for menu bar drop downs
  • Added schema fetching
  • Added a confirmation dialogue for if you try to close the window with unsaved changes
  • Reworked editor tab context menu
  • Redid commands to minimize panics
  • Revamped Icons
  • Fixed keyboard shortcuts not working when closing a project and opening it again
  • Refactored the main window to better conform to the react paradigm

Generated From PR: #9