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Merge pull request #8 from OutpostUniverse/Update-To-Visual-Studio-20…
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…17-Solution

Update to Visual Studio 2017 Solution
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DanRStevens authored Jul 2, 2018
2 parents 6a109f4 + f8d0bf9 commit 86e32d5
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Showing 7 changed files with 209 additions and 160 deletions.
5 changes: 4 additions & 1 deletion .gitignore
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.build
*.userprefs

.vs
Debug
Release
*.user
7 changes: 2 additions & 5 deletions ErrorLog.h
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#ifdef WIN32
#include <iostream.h>
#else
#include <iostream>
#endif
#include <iostream>

#include "GameServer.h"


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125 changes: 0 additions & 125 deletions OPUNetGameServer.dsp

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29 changes: 0 additions & 29 deletions OPUNetGameServer.dsw

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25 changes: 25 additions & 0 deletions OPUNetGameServer.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27703.2000
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "OPUNetGameServer", "OPUNetGameServer.vcxproj", "{73F2F7CE-4BE1-49FC-AF24-DA0081AF117B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{73F2F7CE-4BE1-49FC-AF24-DA0081AF117B}.Debug|x86.ActiveCfg = Debug|Win32
{73F2F7CE-4BE1-49FC-AF24-DA0081AF117B}.Debug|x86.Build.0 = Debug|Win32
{73F2F7CE-4BE1-49FC-AF24-DA0081AF117B}.Release|x86.ActiveCfg = Release|Win32
{73F2F7CE-4BE1-49FC-AF24-DA0081AF117B}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {97131905-26BD-4F62-B73C-A051119D8F81}
EndGlobalSection
EndGlobal
136 changes: 136 additions & 0 deletions OPUNetGameServer.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
<SccLocalPath />
<ProjectGuid>{73F2F7CE-4BE1-49FC-AF24-DA0081AF117B}</ProjectGuid>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
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<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>.\Debug\</OutDir>
<IntDir>.\Debug\</IntDir>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>.\Release\</OutDir>
<IntDir>.\Release\</IntDir>
<LinkIncremental>false</LinkIncremental>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>true</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<MinimalRebuild>true</MinimalRebuild>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\Debug\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\Debug\OPUNetGameServer.pch</PrecompiledHeaderOutputFile>
<ObjectFileName>.\Debug\</ObjectFileName>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
</ClCompile>
<Midl>
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<Culture>0x0409</Culture>
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<Bscmake>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>.\Debug\OPUNetGameServer.exe</OutputFile>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ClCompile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<WarningLevel>Level3</WarningLevel>
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</ClCompile>
<Midl>
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<ResourceCompile>
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<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ItemGroup>
<ClCompile Include="ErrorLog.cpp" />
<ClCompile Include="GameServer.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="Packet.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ErrorLog.h" />
<ClInclude Include="GameServer.h" />
<ClInclude Include="Packet.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
42 changes: 42 additions & 0 deletions OPUNetGameServer.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{7862000a-29be-4cd9-8563-212d409eacf9}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
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<UniqueIdentifier>{40247f69-e249-45c5-9e34-8b593335c25f}</UniqueIdentifier>
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<Extensions>ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
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<ItemGroup>
<ClCompile Include="ErrorLog.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GameServer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Packet.cpp">
<Filter>Source Files</Filter>
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<ItemGroup>
<ClInclude Include="ErrorLog.h">
<Filter>Header Files</Filter>
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<ClInclude Include="GameServer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Packet.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

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