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modules/samples/src/main/java/overrungl/demo/opengl/HelloWorld.java
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/* | ||
* MIT License | ||
* | ||
* Copyright (c) 2024 Overrun Organization | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in all | ||
* copies or substantial portions of the Software. | ||
*/ | ||
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import overrun.marshal.Unmarshal; | ||
import overrungl.glfw.GLFW; | ||
import overrungl.glfw.GLFWCallbacks; | ||
import overrungl.glfw.GLFWErrorCallback; | ||
import overrungl.opengl.GL; | ||
import overrungl.opengl.GLLoader; | ||
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import java.lang.foreign.MemorySegment; | ||
import java.util.Objects; | ||
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final int INIT_WIDTH = 300; | ||
final int INIT_HEIGHT = 300; | ||
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final GLFW glfw = GLFW.INSTANCE; | ||
// The window handle | ||
MemorySegment window = MemorySegment.NULL; | ||
// The OpenGL context | ||
GL gl = null; | ||
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void start() { | ||
// Set up an error callback. The default implementation | ||
// will print the error message in System.err. | ||
GLFWErrorCallback.createPrint().set(); | ||
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// Initialize GLFW. Most GLFW functions will not work before doing this. | ||
// If you are using Kotlin, you can use the builtin check function | ||
if (!glfw.init()) { | ||
throw new IllegalStateException("Failed to initialize GLFW"); | ||
} | ||
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// Configure GLFW | ||
// optional, the current window hints are already the default | ||
glfw.defaultWindowHints(); | ||
// the window will be resizable | ||
glfw.windowHint(GLFW.RESIZABLE, true); | ||
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// Get the resolution of the primary monitor | ||
var vidMode = glfw.getVideoMode(glfw.getPrimaryMonitor()); | ||
if (vidMode != null) { | ||
// Center the window | ||
glfw.windowHint(GLFW.POSITION_X, (vidMode.width() - INIT_WIDTH) / 2); | ||
glfw.windowHint(GLFW.POSITION_Y, (vidMode.height() - INIT_HEIGHT) / 2); | ||
} | ||
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// Create the window | ||
window = glfw.createWindow(INIT_WIDTH, INIT_HEIGHT, "Hello World!", MemorySegment.NULL, MemorySegment.NULL); | ||
if (Unmarshal.isNullPointer(window)) { | ||
throw new IllegalStateException("Failed to create the GLFW window"); | ||
} | ||
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// Set up a key callback. It will be called every time a key is pressed, repeated or released. | ||
glfw.setKeyCallback(window, (handle, key, _, action, _) -> { | ||
if (key == GLFW.KEY_ESCAPE && action == GLFW.RELEASE) { | ||
// We will detect this in the rendering loop | ||
glfw.setWindowShouldClose(handle, true); | ||
} | ||
}); | ||
glfw.setFramebufferSizeCallback(window, (_, width, height) -> { | ||
// Resize the viewport | ||
if (gl != null) { | ||
gl.viewport(0, 0, width, height); | ||
} | ||
}); | ||
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// Make the OpenGL context current | ||
glfw.makeContextCurrent(window); | ||
// Enable v-sync | ||
glfw.swapInterval(1); | ||
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// Load OpenGL capabilities with GLFW. | ||
// The default loading function uses a forward compatible profile, | ||
// which cannot access deprecated and removed functions. | ||
gl = Objects.requireNonNull(GLLoader.load(GLLoader.loadFlags(glfw::getProcAddress)), "Failed to load OpenGL"); | ||
initGL(gl); | ||
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run(); | ||
} | ||
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void initGL(GL gl) { | ||
// Set the clear color | ||
gl.clearColor(0.4f, 0.6f, 0.9f, 1.0f); | ||
} | ||
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void run() { | ||
// Run the rendering loop until the user has attempted to close | ||
// the window or has pressed the ESCAPE key. | ||
while (!glfw.windowShouldClose(window)) { | ||
// Poll for window events. The key callback above will only be | ||
// invoked during this call. | ||
glfw.pollEvents(); | ||
render(gl); | ||
} | ||
} | ||
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void render(GL gl) { | ||
// clear the framebuffer | ||
gl.clear(GL.COLOR_BUFFER_BIT | GL.DEPTH_BUFFER_BIT); | ||
// swap the color buffers | ||
glfw.swapBuffers(window); | ||
} | ||
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void dispose() { | ||
// Free the window callbacks and destroy the window | ||
GLFWCallbacks.free(window); | ||
glfw.destroyWindow(window); | ||
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// Terminate GLFW and remove the error callback | ||
glfw.terminate(); | ||
glfw.setErrorCallback(null); | ||
} | ||
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void main() { | ||
try { | ||
start(); | ||
} finally { | ||
dispose(); | ||
} | ||
} |