Skip to content

Commit

Permalink
GS/HW: Avoid doing round sprite on native scaled sources
Browse files Browse the repository at this point in the history
  • Loading branch information
refractionpcsx2 authored and lightningterror committed Jul 8, 2024
1 parent 8a3dc82 commit 18ea6e8
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion pcsx2/GS/Renderers/HW/GSRendererHW.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3374,7 +3374,7 @@ void GSRendererHW::Draw()
}

// Noting to do if no texture is sampled
if (PRIM->FST && draw_sprite_tex)
if (PRIM->FST && draw_sprite_tex && rt && rt->m_scale > 1)
{
if ((GSConfig.UserHacks_RoundSprite > 1) || (GSConfig.UserHacks_RoundSprite == 1 && !m_vt.IsLinear()))
{
Expand Down

0 comments on commit 18ea6e8

Please sign in to comment.