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Releases: PCvolt/rev2-Labtool

Reading stun threshold and defense modifier from memory

09 Sep 19:43
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Those values are not hardcoded anymore, and should now be exempt from (my) errors.
Defense Modifier was truncated and not rounded to fit with the wiki.

With the help of @kkots and Worse Than You.

Better framedata readings + Stability Improvements

08 Sep 21:40
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  • Gaps are now added with 1F more to avoid confusion with an obsolete convention
  • Lots of stance attacks are now considered "not idle" (Faust pogo, Chipp wallcling, etc.), as well as some particular animations' recovery portions like Ram 5PPP and blitz
  • Handles switching characters in training mode, without crashing
  • Better tracking of which player is which character (Sol, Ky, etc.)
  • Less CPU consumption

Huge thanks to @kkots for all these improvements!

Pointers update

25 Oct 19:24
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Pointers were updated for Build 2211.

Labtool 0.4.0

01 Feb 18:35
7bfb233
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Updated Labtool to the build V2200 of GGxrd Rev2

FIXES

  • the tool should now read the correct values from the current build of Rev2
  • Fixed Labtool crashing when no controller was plugged in
  • Saved positions are roundstart positions by default

NOTE
Save/Reset keys are keyboard-only (1 = load positions, 2 = save positions)

OTHER BUGS

  • keys are processed even if GGxrd or Labtool are in background

0.3.0 Position Save&Reset

17 Oct 15:40
0f19dc8
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NEW FEATURES

  • Positions are displayed (divided by 1000 for lisibility's sake)
  • keyboard key "1" or joystick button 6 (select) do reset the positions you saved by using keyboard key "2". Custom buttons and keys implementation is planned.
  • Displays 0F when a combo/blockstring is tight by a frame (accidental, but useful)
  • Labtool automatically sets Xrd as the foreground window, once booted up

FIXES

  • Consistency of framedata readings improved (the tool may be wrong once every twenty times now, and only by a frame)
  • Using actual blockstun and hitstun values to compute gaps, you can now check your blockstrings even with the pre-block animation
  • Dizzy renamed to Stun to avoid confusions with the playable character
  • Stun values corrected: Johnny 7000, I-no 5500
  • Leo backstance is now considered idle

NOTES

  • If stuck falling on the ground indefinitely because of the position reset, you can jump to go back to normal
  • For some animations, walk to cancel (blitz, notably)

BUGS

  • Can crush upon character switching
  • If the wrong characters are displayed, go to the menu, it should fix itself
  • Playing as P2 still have some information not swapped to the correct side

0.2.0 - Info display!

17 Mar 10:06
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New Features

  • Value displays: HP, defense modifier, meter, RISC, dizzy with thresholds
  • Gap display for both characters (up to 30F gaps)

Bugs

  • If you have the wrong characters displayed, you may want to hit left then right on the training menu's selected characters so that Labtool updates.
  • Playing as P2 swaps some info on the display.

Window on top + Crouch2Stand idle

09 Jan 02:54
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v0.1.1
New features:

  • The window is always on top

Bug fixes:

  • "crouch to stand" animation is now considered idle

Frame Advantage + P1 gap counter

08 Jan 07:48
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