Releases: PCvolt/rev2-Labtool
Releases · PCvolt/rev2-Labtool
Reading stun threshold and defense modifier from memory
Better framedata readings + Stability Improvements
- Gaps are now added with 1F more to avoid confusion with an obsolete convention
- Lots of stance attacks are now considered "not idle" (Faust pogo, Chipp wallcling, etc.), as well as some particular animations' recovery portions like Ram 5PPP and blitz
- Handles switching characters in training mode, without crashing
- Better tracking of which player is which character (Sol, Ky, etc.)
- Less CPU consumption
Huge thanks to @kkots for all these improvements!
Pointers update
Pointers were updated for Build 2211.
Labtool 0.4.0
Updated Labtool to the build V2200 of GGxrd Rev2
FIXES
- the tool should now read the correct values from the current build of Rev2
- Fixed Labtool crashing when no controller was plugged in
- Saved positions are roundstart positions by default
NOTE
Save/Reset keys are keyboard-only (1 = load positions, 2 = save positions)
OTHER BUGS
- keys are processed even if GGxrd or Labtool are in background
0.3.0 Position Save&Reset
NEW FEATURES
- Positions are displayed (divided by 1000 for lisibility's sake)
- keyboard key "1" or joystick button 6 (select) do reset the positions you saved by using keyboard key "2". Custom buttons and keys implementation is planned.
- Displays 0F when a combo/blockstring is tight by a frame (accidental, but useful)
- Labtool automatically sets Xrd as the foreground window, once booted up
FIXES
- Consistency of framedata readings improved (the tool may be wrong once every twenty times now, and only by a frame)
- Using actual blockstun and hitstun values to compute gaps, you can now check your blockstrings even with the pre-block animation
- Dizzy renamed to Stun to avoid confusions with the playable character
- Stun values corrected: Johnny 7000, I-no 5500
- Leo backstance is now considered idle
NOTES
- If stuck falling on the ground indefinitely because of the position reset, you can jump to go back to normal
- For some animations, walk to cancel (blitz, notably)
BUGS
- Can crush upon character switching
- If the wrong characters are displayed, go to the menu, it should fix itself
- Playing as P2 still have some information not swapped to the correct side
0.2.0 - Info display!
New Features
- Value displays: HP, defense modifier, meter, RISC, dizzy with thresholds
- Gap display for both characters (up to 30F gaps)
Bugs
- If you have the wrong characters displayed, you may want to hit left then right on the training menu's selected characters so that Labtool updates.
- Playing as P2 swaps some info on the display.
Window on top + Crouch2Stand idle
v0.1.1
New features:
- The window is always on top
Bug fixes:
- "crouch to stand" animation is now considered idle
Frame Advantage + P1 gap counter
v0.1 v0.1