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[Feature Request]: data support for scripts in custom launchers #293
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@manonstreet ~ Thanks for granting my request and repeating yourself by posting over here too. 😄 |
Sorry for the lack of communication on my part. I haven't forgotten about this, just been busy with other things. I still want to implement your ideas. Thanks for your patience and understanding. -Doug |
v4.0.4b1 For Testing: - New Chromecast Remote colors (#480) - Accept var/field data in custom launcher scripts (#293, #467, #470) Can't see these changes after updating? Visit this link: https://github.com/PRProd/HA-Firemote/wiki/Force-a-Refresh
Good news @manonstreet! I just published a beta version v4.0.4b1 that I'd like for you to download and test. I'm 95% sure I did it right. 😄 This is how I tested: Firemote YAML snippet custom_launchers:
- friendly_name: flash the light
label: FLASH
image_path: >-
https://upload.wikimedia.org/wikipedia/commons/2/28/Flash-outlined-thin-circular-button.svg
color: red
background: white
script: flashthelablight_with_vars
data:
color: green
app_launch_1: customlauncher flash the light script flashthelablight_with_vars flashthelablight_with_vars:
fields:
color:
selector:
text: {}
default: white
required: true
alias: FlashTheLabLight With Vars
sequence:
- target:
entity_id: light.ambient_light
action: light.toggle
data:
color_name: '{{ color }}'
- delay:
hours: 0
minutes: 0
seconds: 0
milliseconds: 500
- data: {}
target:
entity_id: light.ambient_light
action: light.toggle
mode: single
icon: mdi:flash
description: '' This worked for me! I saw a flash of green, not white! Then I went crazy typing in various color names because I was happy it was working 😆 That being said, it's really only the 2nd day I've tried to use fields in a script (where have I been!?!) so I'm hoping that if it breaks in a more complex example, one of you will tell me about it? Please? Hope to hear back from you soon! Thanks for your patience! -Doug |
I did some quick testing, and the feature appears to work for custom_launchers actions; however it does not seem to work for button_override functions. FYI - I am sending multiple variables to my script in my customer_launcher usage, it's working as expected. Appreciate your efforts on this @PRProd! |
Thanks for testing! So... technically, I did exactly what you asked for, but maybe not what you wanted, right? 😄 Have you ever heard the saying "Computers are dumb. They only do exactly what you tell them to do." Well, sometimes programmers are like that too, I had the dumb. I'll make that update and publish another beta... or I'll just send it. Either way, thank you for your quick communication, and for your testing! I'll let you know! -Doug |
@manonstreet & @ronfarbernewman ~ All done! I have just published Firemote version v4.0.4 which contains this enhancement request. Enjoy! -Doug After updating to the newest version, if you are unable to see the new updates on your Firemote card, visit this link for help. |
Updated 4.0.4 and confirmed working for both custom launchers and button overrides. Thanks so much 🙏. |
Yay! That's great! I'm happy to help! Sorry it took so long |
Is your feature request related to a problem?
No response
Feature Request
When working with a custom launcher, the yaml config supports both script and service. When calling service, the data key is passed to the service; however when using script, data is ignored. Scripts support variables in 2 different ways. One way is via
service: script.turn_on
, which works fine since data is passed in this case. The other option is via calling the script as a service, which I assume is what the script key is doing for firemote. In the latter case, variables are passed as arbitrary KV pairs via data. This currently does not work since data is not passed.TLDR: Pass data key for both service and script calls.
Additional Comments (optional)
No response
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