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New Nose Presets
So with the use of my Character Creation Expanded I have added new Nose slots. You can use these to make your rooks noses into presets if you want to share them.
Now let's go over what is what in CC so you will know what to input in our Nose Preset file.
Open one of the three NoseShapePreset_Custom_01/02/03 found in the project file provided on the mod page, at Prototype/Paperdoll/FeatureWeightPresets/NoseShapePreset_Custom_01/02/03
You can also edit the existing vanilla presets as well if you want.
A note if your nose shape value is 0 in a section then you want it null in both sections.
If a positive value like 55% you would put 0.55 in the box listed as positive in this guide.
If a negative like -40% you would put 0.4 in the box listed as negative in this guide.
Once you open a nose preset you will be met with:
You want to expand FeatureParams and then all the numbers, then follow this guide for what values. Make sure to have an in game image of your nose parameters to go off of.
- Positive Values = NosePositionForward
- Negatives values = NosePositionBack
Example in image would be 0.4 in NosePositionBack and 0 in NosePositionForward
- Positive Values = NosePositionDown
- Negatives Values = NosePositionUp
Example in the image would be 0.3 in NosePositionDown and 0 in NosePositionUp
- Positive Values = NoseScaleUp
- Negatives Values = NoseScaleDown
Example in the image would be 0.55 in NoseScaleUp and 0 in NoseScaleDown
This one seems to vary in how it changes so I can't give you an accurate number you'd have to adjust for sadly.
as 0.45 became 0.75 0.15 became 0.2
##Crookedness
- Positive Values = NoseCrookedNoseL
- Negatives Values = NoseCrookedNoseR
Example in image would be 0 in both.
- Positive Values = NoseNasalBoneForward
- Negatives Values = NoseNasalBoneBack
Example in image would be 0.2 in NoseNasalBoneForward and 0 in NoseNasalBoneBack
- Positive Values = NoseNasalBoneUp
- Negatives Values = NoseNasalBoneDown
Example in the image would be 0.8 in NoseNasalBoneDown and 0 in NoseNasalBoneUp
- Positive Values = NoseNasalBoneWide
- Negatives Values = NoseNasalBoneNarrow
Example in the image would be 0.5 in NoseNasalBoneNarrow and 0 in NoseNasalBoneWide
- Positive Values = NoseBridgeUp
- Negatives Values = NoseBridgeDown
had to work this one out manually due to all presets being at 0
Example in the image would be 0 in both.
- Positive Values = NoseBridgeRight
- Negatives Values = NoseBridgeLeft
Example in the image would be 0.4 in NoseBridgeRight and 0 in NoseBridgeLeft
- Positive Values = NoseBridgeWide
- Negatives Values = NoseBridgeNarrow
Example in image would be 0.2 in NoseBridgeWide and 0 in NoseBridgeNarrow
- Positive Values = NoseBridgeForward
- Negatives Values = NoseBridgeBack
Example in image would be 0 in both
- Positive Values = NoseTipForward
- Negatives Values = NoseTipBack
Example in image would be 0.3 in NoseTipForward and 0 in NoseTipBack
- Positive Values = NoseTipUp
- Negatives Values = NoseTipDown
So this value actually increases in game most of the time by 10% so if your in game value is -40% you would make it 0.3 in NoseTipDown and 0 in NoseTipUp. I had one instance where it only went up 5% but much closer in value than the other value that doesn't stay the same.
This value is sadly 0 for all presets so not sure what is positive/negative
- NoseTipRight
- NoseTipLeft
- Positive Values = NoseTipWide
- Negatives Values = NoseTipNarrow
Example in image would be 0.6 in NoseTipWide and 0 in NoseTipNarrow
- Positive Values = NoseEndRotateDown
- Negatives Values = NoseEndRotateUp
Example in image would be 0.2 in NoseEndRotateUp and 0 in NoseEndRotateDown
- Positive Values = NoseNostrilScaleUp
- Negatives Values = NoseNostrilScaleDown
Example in image would be 0.5 in NoseNostrilScaleUp and 0 in NoseNostrilScaleDown
- Positive Values = NoseNostrilWide
- Negatives Values = NoseNostrilNarrow
Example in image would be 0.5 in NoseNostrilWide and 0 in NoseNostrilNarrow
- Positive Values = NoseNostrilForward
- Negatives Values = NoseNostrilBackward
Example in image would be 0.5 in NoseNostrilForward and 0 in NoseNostrilBackward