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Tentacle fix 2, no runtime on adjacent hit, cling beartrap activates …
…now (#28175) * tentacle beartrap works now, tentacle no longer causes runtimes on melee shots * yeah well lets do it that way * this should be here too * i am not stupid trust me * this name is better? * Update code/modules/antagonists/changeling/powers/mutations.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com> --------- Signed-off-by: HMBGERDO <61080616+HMBGERDO@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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