More GTA IV love!
- Refactored code of several fixes and features, and generally improved performance
- Improved depth of field quality
- Split postfx into separate passes to fix overlapping effects
- Fixed sky banding and color banding in general
- Ported postfx improvements to the phone camera
- Restored normal offset bias from pre-1.0.6.0 shadows and fixed peter panning on lower qualities
- Improved shadow filtering
- Improved shadow cascade blending and reduced pop-in
- Fixed shadow stretching or "aspect ratio" at certain camera angles
- Fixed shadow view distance being lower than the actual rendered distance
- Fixed distant shadows with cutoff penumbras
- Fixed blur artifacts between shadow cascades under some conditions
- Fixed shadow artifacts on water in some places and camera angles
- Fixed self shadowing issues with high FOV
- Fixed flickering when shadows of transparent objects overlap
- Added parameters to control shadow softness and bias
- Fixed outlines around objects when using DXVK
- Fixed black normalmap halos on several surfaces such as asphalt, sidewalks and rocks
- Improved tree vertex AO
- Partially fixed emissive windows visible through the fog near the far plane with depth write disabled
- Improved rain intensity calculation
- Fixed stuttery particle animations caused by patch 1.0.5.0
- Improved tree transparency and texture detail at long distances
- Added user defined "tree alpha multiplier" parameter to control leaf transparency
- Reduced procobj pop-in, but only up to about 25 view and detail distance
- Partially restored console object fade speed
- Removed screen door transparency from decals and some other shaders that shouldn't have it
- Fixed some opaque objects being erroneously included in the "stipple mask"
- Restored corona depth test in water reflections
- Added corona reflection intensity multiplier parameter
- Restored console behavior for terrain reflections
- Removed broken shore foam effect
- Fixed white reflections on some meshes in Alderney caused by a previous tweak
Huge thanks to RaphaelK12 and brokensymmetry for contributing several key fixes, and to AssaultKifle47 for providing invaluable information for this update.
*Requires FusionFix 3.0