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GTAIV.EFLC.FusionShaders V220

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@Parallellines0451 Parallellines0451 released this 15 Jul 19:38
· 27 commits to main since this release

More GTA IV love!

  • Refactored code of several fixes and features, and generally improved performance
  • Improved depth of field quality
  • Split postfx into separate passes to fix overlapping effects
  • Fixed sky banding and color banding in general
  • Ported postfx improvements to the phone camera
  • Restored normal offset bias from pre-1.0.6.0 shadows and fixed peter panning on lower qualities
  • Improved shadow filtering
  • Improved shadow cascade blending and reduced pop-in
  • Fixed shadow stretching or "aspect ratio" at certain camera angles
  • Fixed shadow view distance being lower than the actual rendered distance
  • Fixed distant shadows with cutoff penumbras
  • Fixed blur artifacts between shadow cascades under some conditions
  • Fixed shadow artifacts on water in some places and camera angles
  • Fixed self shadowing issues with high FOV
  • Fixed flickering when shadows of transparent objects overlap
  • Added parameters to control shadow softness and bias
  • Fixed outlines around objects when using DXVK
  • Fixed black normalmap halos on several surfaces such as asphalt, sidewalks and rocks
  • Improved tree vertex AO
  • Partially fixed emissive windows visible through the fog near the far plane with depth write disabled
  • Improved rain intensity calculation
  • Fixed stuttery particle animations caused by patch 1.0.5.0
  • Improved tree transparency and texture detail at long distances
  • Added user defined "tree alpha multiplier" parameter to control leaf transparency
  • Reduced procobj pop-in, but only up to about 25 view and detail distance
  • Partially restored console object fade speed
  • Removed screen door transparency from decals and some other shaders that shouldn't have it
  • Fixed some opaque objects being erroneously included in the "stipple mask"
  • Restored corona depth test in water reflections
  • Added corona reflection intensity multiplier parameter
  • Restored console behavior for terrain reflections
  • Removed broken shore foam effect
  • Fixed white reflections on some meshes in Alderney caused by a previous tweak

Huge thanks to RaphaelK12 and brokensymmetry for contributing several key fixes, and to AssaultKifle47 for providing invaluable information for this update.

*Requires FusionFix 3.0